I feel as if alot of tf2 maps have put too much emphasis on Horizontal flow and design. For instance, most maps are situated among a complex that's relatively flat or sloped, with multiple courtyards connected via tunnels.
Are there maps that instead of using Horizontal elements to determine their flow, use vertical elements? Is such a thing possible for tf2's gameplay?
Are there maps that instead of using Horizontal elements to determine their flow, use vertical elements? Is such a thing possible for tf2's gameplay?