Well, this made some pretty big changes, and a lot of changes in general. I took all the feedback from the A3B test and applied it. I also noticed few people taking the underground route, so I edited that.
-Put ramps on both sides of the point
-Put walls to protect the small health kit on the roof
-Opened up walls in between underground routes
-Turned large underground room into tight corridor
-Combined spawns
-Removed ramp in middle building
-Added a medium ammo pack in the underground room
-Removed a route
-Changed medium health underground to full
-Removed water in underground room
-Moved middle building door
-Removed bushes in planters
-Lowered spawn roofs
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