Airdrop CTF Custom Gamemode

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Digaag Wa Riz

I was wondering if I could get some early criticisms with regards to balance or map design decisions for this mode I am working on. The way it works is a neutral flag is dropped from a helicopter (or some other airborne vehicle) and it must be held for 15 seconds to be capped. The flag cannot be brought farther than 700 hu from its drop site. Every time the flag is capped the helicopter will automatically drop another one instantly wherever it is (and it hovers around the map in a fixed path at a fixed speed), but it cannot be picked up for 5 seconds after spawning. Server controls the amount of flags needed to win.

Any suggestions as to how this can be tweaked to be more interesting/fun?