Facilities

KotH Facilities B3

Lenscope

prop_dynamic
Aug 11, 2017
2
0
Facilities - A small to medium KOTH map with a combination of a snowy and facility theme.

This is one of my first maps I've made for Team Fortress 2 and is currently WIP.

This map is a King of the Hill with a theme consisting of snow and facility or factory-styled buildings. Both team's side is separated by a wall, meaning that once the teams reach the first contact point, they will have to fight before being able to reach the CP. If one of the teams successfully captured the CP, the other team would be able to use both team's sides to their advantage to be able to capture the CP.

Currently, at version B2, the layout and design of the map are somewhat finished but there are still plans. These include:
  • A diagonal building at the back of the CP.
  • Less blocky walls, floors, etc.
  • Better and smoother snow textures.
  • Props to replace brushes for further and more appealing detail.
  • Improved scaling.
  • Improved and controlled lighting.
  • Possibly snowfall found in Coldfront.
  • An appropriate skybox.
Now, here are some screenshots of Facilities.
20170811182613_1.jpg

A high view of the CP area.

20170811182705_1.jpg

A view of the RED spawn. BLU's is symmetrical.

20170811182732_1.jpg

A view of BLU's drop. RED's is symmetrical.

20170811182808_1.jpg

A view of the interior of RED's building located on the side of the CP. BLU's is symmetrical.

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A lower view of the CP.

20170811182839_1.jpg

RED's corridor into the centre of the map. BLU's is symmetrical. The area under the platform is player-clipped and cannot be accessed due to the design differences between BLU and RED.

20170811182751_1.jpg

A lower view of the CP area.

Thanks for taking your time to actually read through this. One of the most important things I have to say is:
Any tips on improvements are appreciated!
 
Last edited:

Lenscope

prop_dynamic
Aug 11, 2017
2
0