the red line for a leak is outside the map so i dont know what is causing the problem

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Billo

aa
Feb 8, 2016
920
397
i am almost done with a new version of cliffedge and i redone the skybox and stuff just to make it better and stuff. i finished it and i saw that i succeded in doing so. no more leaks on the map caused by a prop for example getting out from the map to the void so i decided lets redo the red spawn's doorway just to be better.
i changed only one doorway by moving it up instead of being down. i blocked all the holes that could caused a leak and i was supriced to see there was a new leak. the red line which shows the prop for example that causes the problem was outside the map on the void only which is
a leak that i cant fix for some reason cause ,i dont know where and what is causing it. yes i can go to interlopers.net/error which i did and it says that the func_respawnroom causes the problem . i decided lets do some tests like unchecking the custom box and it said no leaks/errors. that was weird i thought. what can cause that problem?
if i could get an aswear as soon is possible i would very appreciate it. thanks for the help.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Entity origins can also leak. Look up the VDC article on leaks, it has a section about mismatched entity origins.
 
Jul 5, 2016
484
278
i am almost done with a new version of cliffedge and i redone the skybox and stuff just to make it better and stuff. i finished it and i saw that i succeded in doing so. no more leaks on the map caused by a prop for example getting out from the map to the void so i decided lets redo the red spawn's doorway just to be better.
i changed only one doorway by moving it up instead of being down. i blocked all the holes that could caused a leak and i was supriced to see there was a new leak. the red line which shows the prop for example that causes the problem was outside the map on the void only which is
a leak that i cant fix for some reason cause ,i dont know where and what is causing it. yes i can go to interlopers.net/error which i did and it says that the func_respawnroom causes the problem . i decided lets do some tests like unchecking the custom box and it said no leaks/errors. that was weird i thought. what can cause that problem?
if i could get an aswear as soon is possible i would very appreciate it. thanks for the help.
Yea, watch for large entities (like waterfalls or treeplanes) that are near the edge of the map because their origin can leak, aka be outside the map.
 

Billo

aa
Feb 8, 2016
920
397
guys thank you so much you were really helpedful! i now fixed the problem thanks to you thanks.
i redone the func_respawnroom and such on last and it worked fine now . thanks again