Making an invisible platform that allows ragdolls to fall through

MoonFox

L10: Glamorous Member
Mar 17, 2015
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I am making a ctf map over a gorge, and there is some sci-fi elements, so what I want is if the players fall off the bridges connecting the bases, they can hurry and rush back to a safe area before the heat below cooks them. but if they don't get back in time, they'll die and I want their ragdolls to fall to the bottom. any suggestions how to make this?
 

henke37

aa
Sep 23, 2011
2,075
515
Ragdolls tend to fall thru pretty much all entities by default.
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Ragdolls tend to fall thru pretty much all entities by default.
They collide with prop_static's. Perhaps disabling collisions on a prop and clipping the areas with a Clip tool texture may be what OP needs.
 

henke37

aa
Sep 23, 2011
2,075
515
prop_static is special. It's not really really an entity at runtime.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
I seriously wasn't notified of these responses... thanks for the tips, but any idea to have this apply to a transparent platform that will drop ragdolls.
 

Necrσ

aa
Nov 16, 2015
198
488
Generally you would want to make whatever platform the players stand on a func_brush with the solidity set to never solid, then add another brush textured with the player clip tool texture to stop players falling through. This will block players but allow everything else through, so you might have a problem with projectile splash.

For reference, this article is helpful for finding the right tool textures to use
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
thanks
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Just doing a solid func brush would be enough to let them fall through. The downside being that stickies would stick to it, but players would still fall through. Any kind of dynamic entity like this will do. It's the same reason you fall through the ground if you die over the spot a payload blows up, since the model is dynamic. We fought this a ton blowing up Stoneyridge's final tower.