Weird Rendering Bug

AdriaLOL

L1: Registered
Mar 8, 2016
39
5
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4538 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19 texinfos to 11
Reduced 6 texdatas to 6 (119 bytes to 119)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
4 portalclusters
4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
46 faces
23338 square feet [3360768.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
46 patches before subdivision
2334 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 157091, max 207
transfer lists: 1.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2558, 910, 275)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(794, 100, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(246, 11, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(78, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(25, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 10/8192 120/98304 ( 0.1%)
brushsides 60/65536 480/524288 ( 0.1%)
planes 82/65536 1640/1310720 ( 0.1%)
vertexes 61/65536 732/786432 ( 0.1%)
nodes 51/65536 1632/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 46/65536 2576/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 28/65536 1568/3670016 ( 0.0%)
leaves 57/65536 1824/2097152 ( 0.1%)
leaffaces 46/65536 92/131072 ( 0.1%)
leafbrushes 20/65536 40/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 300/512000 1200/2048000 ( 0.1%)
edges 159/256000 636/1024000 ( 0.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 34608/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 6937/393216 ( 1.8%)
LDR ambient table 57/65536 228/262144 ( 0.1%)
HDR ambient table 57/65536 228/262144 ( 0.1%)
LDR leaf ambient 172/65536 4816/1835008 ( 0.3%)
HDR leaf ambient 57/65536 1596/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 4538/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 96
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23124 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 131 texinfos to 78
Reduced 14 texdatas to 14 (299 bytes to 299)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
112 portalclusters
267 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.01%)
Total clusters visible: 7367
Average clusters visible: 65
Building PAS...
Average clusters audible: 112
visdatasize:4138 compressed from 3584
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
278 faces
782517 square feet [112682512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
278 patches before subdivision
6832 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 102444, max 214
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11807, 8016, 10148)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(613, 227, 271)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 9, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 0, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 58/8192 696/98304 ( 0.7%)
brushsides 540/65536 4320/524288 ( 0.8%)
planes 560/65536 11200/1310720 ( 0.9%)
vertexes 493/65536 5916/786432 ( 0.8%)
nodes 307/65536 9824/2097152 ( 0.5%)
texinfos 78/12288 5616/884736 ( 0.6%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 278/65536 15568/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 145/65536 8120/3670016 ( 0.2%)
leaves 315/65536 10080/2097152 ( 0.5%)
leaffaces 393/65536 786/131072 ( 0.6%)
leafbrushes 216/65536 432/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1806/512000 7224/2048000 ( 0.4%)
edges 1031/256000 4124/1024000 ( 0.4%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 20/32768 200/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 339/65536 678/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 145688/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4138/16777216 ( 0.0%)
entdata [variable] 14939/393216 ( 3.8%)
LDR ambient table 315/65536 1260/262144 ( 0.5%)
HDR ambient table 315/65536 1260/262144 ( 0.5%)
LDR leaf ambient 1384/65536 38752/1835008 ( 2.1%)
HDR leaf ambient 315/65536 8820/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/296 ( 0.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 23124/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 656
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
3 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (29108 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 139 texinfos to 86
Reduced 14 texdatas to 14 (299 bytes to 299)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
142 portalclusters
361 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 15 visible clusters (0.15%)
Total clusters visible: 10261
Average clusters visible: 72
Building PAS...
Average clusters audible: 141
visdatasize:6282 compressed from 6816
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
362 faces
766537 square feet [110381336.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
362 patches before subdivision
16074 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 973921, max 347
transfer lists: 7.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(114675, 89296, 101048)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(14544, 8569, 10628)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2447, 1154, 1533)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(483, 183, 258)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(97, 29, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(20, 5, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0104 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 76/8192 912/98304 ( 0.9%)
brushsides 654/65536 5232/524288 ( 1.0%)
planes 598/65536 11960/1310720 ( 0.9%)
vertexes 676/65536 8112/786432 ( 1.0%)
nodes 366/65536 11712/2097152 ( 0.6%)
texinfos 86/12288 6192/884736 ( 0.7%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 362/65536 20272/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 182/65536 10192/3670016 ( 0.3%)
leaves 374/65536 11968/2097152 ( 0.6%)
leaffaces 506/65536 1012/131072 ( 0.8%)
leafbrushes 259/65536 518/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2363/512000 9452/2048000 ( 0.5%)
edges 1370/256000 5480/1024000 ( 0.5%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 31/32768 310/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 459/65536 918/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 349236/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6282/16777216 ( 0.0%)
entdata [variable] 14927/393216 ( 3.8%)
LDR ambient table 374/65536 1496/262144 ( 0.6%)
HDR ambient table 374/65536 1496/262144 ( 0.6%)
LDR leaf ambient 1841/65536 51548/1835008 ( 2.8%)
HDR leaf ambient 374/65536 10472/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/296 ( 0.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 29108/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 896
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
5 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37588 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 146 texinfos to 93
Reduced 14 texdatas to 14 (299 bytes to 299)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
156 portalclusters
387 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.11%)
Total clusters visible: 10486
Average clusters visible: 67
Building PAS...
Average clusters audible: 155
visdatasize:7445 compressed from 7488
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
443 faces
793897 square feet [114321184.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
443 patches before subdivision
21617 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1535423, max 319
transfer lists: 11.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121398, 93045, 108370)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(16353, 9707, 12363)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2869, 1384, 1885)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(588, 240, 342)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(122, 41, 63)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(27, 8, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0139 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 100/8192 1200/98304 ( 1.2%)
brushsides 808/65536 6464/524288 ( 1.2%)
planes 644/65536 12880/1310720 ( 1.0%)
vertexes 824/65536 9888/786432 ( 1.3%)
nodes 391/65536 12512/2097152 ( 0.6%)
texinfos 93/12288 6696/884736 ( 0.8%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 443/65536 24808/3670016 ( 0.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 231/65536 12936/3670016 ( 0.4%)
leaves 399/65536 12768/2097152 ( 0.6%)
leaffaces 604/65536 1208/131072 ( 0.9%)
leafbrushes 291/65536 582/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3014/512000 12056/2048000 ( 0.6%)
edges 1775/256000 7100/1024000 ( 0.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 49/32768 490/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 819/65536 1638/131072 ( 1.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 420640/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 7445/16777216 ( 0.0%)
entdata [variable] 12342/393216 ( 3.1%)
LDR ambient table 399/65536 1596/262144 ( 0.6%)
HDR ambient table 399/65536 1596/262144 ( 0.6%)
LDR leaf ambient 2094/65536 58632/1835008 ( 3.2%)
HDR leaf ambient 399/65536 11172/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/454 ( 0.2%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 37588/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1189
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
6 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42087 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 186 texinfos to 108
Reduced 16 texdatas to 15 (339 bytes to 317)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
163 portalclusters
459 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 79 visible clusters (0.53%)
Total clusters visible: 15046
Average clusters visible: 92
Building PAS...
Average clusters audible: 162
visdatasize:8198 compressed from 7824
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
539 faces
808415 square feet [116411760.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
539 patches before subdivision
23845 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1491385, max 289
transfer lists: 11.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(125961, 96609, 119598)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(17215, 10160, 14089)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2938, 1398, 2109)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(599, 240, 381)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(121, 39, 68)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(26, 7, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0114 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 114/8192 1368/98304 ( 1.4%)
brushsides 917/65536 7336/524288 ( 1.4%)
planes 706/65536 14120/1310720 ( 1.1%)
vertexes 877/65536 10524/786432 ( 1.3%)
nodes 383/65536 12256/2097152 ( 0.6%)
texinfos 108/12288 7776/884736 ( 0.9%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 539/65536 30184/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 293/65536 16408/3670016 ( 0.4%)
leaves 391/65536 12512/2097152 ( 0.6%)
leaffaces 746/65536 1492/131072 ( 1.1%)
leafbrushes 300/65536 600/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3719/512000 14876/2048000 ( 0.7%)
edges 2195/256000 8780/1024000 ( 0.9%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 82/32768 820/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1305/65536 2610/131072 ( 2.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 3/512 1056/180224 ( 0.6%)
LDR lightdata [variable] 475496/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8198/16777216 ( 0.0%)
entdata [variable] 15455/393216 ( 3.9%)
LDR ambient table 391/65536 1564/262144 ( 0.6%)
HDR ambient table 391/65536 1564/262144 ( 0.6%)
LDR leaf ambient 2128/65536 59584/1835008 ( 3.2%)
HDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/454 ( 0.2%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 42087/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1459
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
7 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (44305 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 190 texinfos to 106
Reduced 13 texdatas to 12 (271 bytes to 249)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
183 portalclusters
503 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 91 visible clusters (0.40%)
Total clusters visible: 22524
Average clusters visible: 123
Building PAS...
Average clusters audible: 182
visdatasize:9878 compressed from 8784
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
631 faces
800883 square feet [115327200.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
631 patches before subdivision
28539 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2038161, max 302
transfer lists: 15.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(151382, 104775, 144217)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(20323, 10693, 16238)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3373, 1393, 2305)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(668, 235, 400)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(133, 38, 69)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(28, 7, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0139 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 118/8192 1416/98304 ( 1.4%)
brushsides 806/65536 6448/524288 ( 1.2%)
planes 526/65536 10520/1310720 ( 0.8%)
vertexes 1030/65536 12360/786432 ( 1.6%)
nodes 465/65536 14880/2097152 ( 0.7%)
texinfos 106/12288 7632/884736 ( 0.9%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 631/65536 35336/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 315/65536 17640/3670016 ( 0.5%)
leaves 477/65536 15264/2097152 ( 0.7%)
leaffaces 779/65536 1558/131072 ( 1.2%)
leafbrushes 316/65536 632/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4175/512000 16700/2048000 ( 0.8%)
edges 2438/256000 9752/1024000 ( 1.0%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 42/32768 420/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 666/65536 1332/131072 ( 1.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 538404/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 9878/16777216 ( 0.1%)
entdata [variable] 20986/393216 ( 5.3%)
LDR ambient table 477/65536 1908/262144 ( 0.7%)
HDR ambient table 477/65536 1908/262144 ( 0.7%)
LDR leaf ambient 3089/65536 86492/1835008 ( 4.7%)
HDR leaf ambient 477/65536 13356/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1234 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 44305/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1643
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
8 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45089 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 194 texinfos to 109
Reduced 14 texdatas to 13 (294 bytes to 272)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
187 portalclusters
506 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 74 visible clusters (0.36%)
Total clusters visible: 20337
Average clusters visible: 108
Building PAS...
Average clusters audible: 186
visdatasize:10424 compressed from 8976
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
796 faces
1068869 square feet [153917232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
796 patches before subdivision
38774 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2616207, max 315
transfer lists: 20.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4652, 3188, 4750)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(850, 354, 659)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(183, 56, 118)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 12, 24)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(10, 3, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0179 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 814/65536 6512/524288 ( 1.2%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1227/65536 14724/786432 ( 1.9%)
nodes 476/65536 15232/2097152 ( 0.7%)
texinfos 109/12288 7848/884736 ( 0.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 796/65536 44576/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 323/65536 18088/3670016 ( 0.5%)
leaves 488/65536 15616/2097152 ( 0.7%)
leaffaces 981/65536 1962/131072 ( 1.5%)
leafbrushes 376/65536 752/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4935/512000 19740/2048000 ( 1.0%)
edges 2836/256000 11344/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 42/32768 420/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 690/65536 1380/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 845800/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10424/16777216 ( 0.1%)
entdata [variable] 20976/393216 ( 5.3%)
LDR ambient table 488/65536 1952/262144 ( 0.7%)
HDR ambient table 488/65536 1952/262144 ( 0.7%)
LDR leaf ambient 2292/65536 64176/1835008 ( 3.5%)
HDR leaf ambient 488/65536 13664/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1444 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 45089/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2041
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
9 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45233 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 192 texinfos to 102
Reduced 14 texdatas to 13 (294 bytes to 272)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
3 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
196 portalclusters
536 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 87 visible clusters (0.38%)
Total clusters visible: 22621
Average clusters visible: 115
Building PAS...
Average clusters audible: 195
visdatasize:11276 compressed from 12544
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
798 faces
1068814 square feet [153909232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
798 patches before subdivision
39692 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682462, max 315
transfer lists: 20.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6403, 4663, 6483)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1120, 587, 926)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(246, 112, 178)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(59, 26, 39)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 7, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0214 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 812/65536 6496/524288 ( 1.2%)
planes 508/65536 10160/1310720 ( 0.8%)
vertexes 1237/65536 14844/786432 ( 1.9%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 102/12288 7344/884736 ( 0.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 798/65536 44688/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 310/65536 17360/3670016 ( 0.5%)
leaves 505/65536 16160/2097152 ( 0.8%)
leaffaces 966/65536 1932/131072 ( 1.5%)
leafbrushes 395/65536 790/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4887/512000 19548/2048000 ( 1.0%)
edges 2804/256000 11216/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 44/32768 440/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 720/65536 1440/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 845936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11276/16777216 ( 0.1%)
entdata [variable] 21005/393216 ( 5.3%)
LDR ambient table 505/65536 2020/262144 ( 0.8%)
HDR ambient table 505/65536 2020/262144 ( 0.8%)
LDR leaf ambient 2517/65536 70476/1835008 ( 3.8%)
HDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1444 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 45233/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2041
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
11 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45233 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 192 texinfos to 102
Reduced 14 texdatas to 13 (294 bytes to 272)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
3 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
197 portalclusters
542 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 79 visible clusters (0.34%)
Total clusters visible: 22956
Average clusters visible: 116
Building PAS...
Average clusters audible: 196
visdatasize:11287 compressed from 12608
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
799 faces
1068814 square feet [153909232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
799 patches before subdivision
39693 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682660, max 315
transfer lists: 20.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(171172, 152843, 218646)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(25198, 20992, 28225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5604, 4664, 5534)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1404, 1200, 1321)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(376, 328, 346)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(102, 91, 94)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 25, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 812/65536 6496/524288 ( 1.2%)
planes 508/65536 10160/1310720 ( 0.8%)
vertexes 1239/65536 14868/786432 ( 1.9%)
nodes 495/65536 15840/2097152 ( 0.8%)
texinfos 102/12288 7344/884736 ( 0.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 799/65536 44744/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 310/65536 17360/3670016 ( 0.5%)
leaves 507/65536 16224/2097152 ( 0.8%)
leaffaces 965/65536 1930/131072 ( 1.5%)
leafbrushes 395/65536 790/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4893/512000 19572/2048000 ( 1.0%)
edges 2807/256000 11228/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 45/32768 450/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 732/65536 1464/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 845936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11287/16777216 ( 0.1%)
entdata [variable] 21013/393216 ( 5.3%)
LDR ambient table 507/65536 2028/262144 ( 0.8%)
HDR ambient table 507/65536 2028/262144 ( 0.8%)
LDR leaf ambient 3218/65536 90104/1835008 ( 4.9%)
HDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1442 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 45233/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2045
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
13 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45233 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 192 texinfos to 102
Reduced 14 texdatas to 13 (294 bytes to 272)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
197 portalclusters
542 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 79 visible clusters (0.34%)
Total clusters visible: 22956
Average clusters visible: 116
Building PAS...
Average clusters audible: 196
visdatasize:11287 compressed from 12608
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
799 faces
1068814 square feet [153909232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
799 patches before subdivision
39693 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682660, max 315
transfer lists: 20.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(171172, 152842, 218645)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(25198, 20992, 28225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5604, 4664, 5534)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1404, 1200, 1321)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(376, 328, 346)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(102, 91, 94)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 25, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0227 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 812/65536 6496/524288 ( 1.2%)
planes 508/65536 10160/1310720 ( 0.8%)
vertexes 1239/65536 14868/786432 ( 1.9%)
nodes 495/65536 15840/2097152 ( 0.8%)
texinfos 102/12288 7344/884736 ( 0.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 799/65536 44744/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 310/65536 17360/3670016 ( 0.5%)
leaves 507/65536 16224/2097152 ( 0.8%)
leaffaces 965/65536 1930/131072 ( 1.5%)
leafbrushes 395/65536 790/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4893/512000 19572/2048000 ( 1.0%)
edges 2807/256000 11228/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 45/32768 450/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 732/65536 1464/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 845936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11287/16777216 ( 0.1%)
entdata [variable] 21013/393216 ( 5.3%)
LDR ambient table 507/65536 2028/262144 ( 0.8%)
HDR ambient table 507/65536 2028/262144 ( 0.8%)
LDR leaf ambient 3218/65536 90104/1835008 ( 4.9%)
HDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1442 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 45233/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2045
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
13 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (45233 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 192 texinfos to 102
Reduced 14 texdatas to 13 (294 bytes to 272)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
197 portalclusters
542 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 78 visible clusters (0.34%)
Total clusters visible: 22955
Average clusters visible: 116
Building PAS...
Average clusters audible: 196
visdatasize:11287 compressed from 12608
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
799 faces
1068814 square feet [153909232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
799 patches before subdivision
39693 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682660, max 315
transfer lists: 20.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(171172, 152842, 218645)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(25198, 20992, 28225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5604, 4664, 5534)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1404, 1200, 1321)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(376, 328, 346)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(102, 91, 94)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 25, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 812/65536 6496/524288 ( 1.2%)
planes 508/65536 10160/1310720 ( 0.8%)
vertexes 1239/65536 14868/786432 ( 1.9%)
nodes 495/65536 15840/2097152 ( 0.8%)
texinfos 102/12288 7344/884736 ( 0.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 799/65536 44744/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 310/65536 17360/3670016 ( 0.5%)
leaves 507/65536 16224/2097152 ( 0.8%)
leaffaces 965/65536 1930/131072 ( 1.5%)
leafbrushes 395/65536 790/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4893/512000 19572/2048000 ( 1.0%)
edges 2807/256000 11228/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 45/32768 450/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 732/65536 1464/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 845936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11287/16777216 ( 0.1%)
entdata [variable] 20990/393216 ( 5.3%)
LDR ambient table 507/65536 2028/262144 ( 0.8%)
HDR ambient table 507/65536 2028/262144 ( 0.8%)
LDR leaf ambient 3218/65536 90104/1835008 ( 4.9%)
HDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1442 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 45233/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2045
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
13 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 730 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (685529 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 622 texinfos to 349
Reduced 14 texdatas to 13 (295 bytes to 273)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
2 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
215 portalclusters
593 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 137 visible clusters (0.48%)
Total clusters visible: 28466
Average clusters visible: 132
Building PAS...
Average clusters audible: 214
visdatasize:13383 compressed from 13760
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
5718 faces
1097427 square feet [158029536.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5718 patches before subdivision
75592 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7842285, max 1230
transfer lists: 59.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0220 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 1659/8192 19908/98304 (20.3%)
brushsides 12799/65536 102392/524288 (19.5%)
planes 1468/65536 29360/1310720 ( 2.2%)
vertexes 9919/65536 119028/786432 (15.1%)
nodes 459/65536 14688/2097152 ( 0.7%)
texinfos 349/12288 25128/884736 ( 2.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5718/65536 320208/3670016 ( 8.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4926/65536 275856/3670016 ( 7.5%)
leaves 461/65536 14752/2097152 ( 0.7%)
leaffaces 6400/65536 12800/131072 ( 9.8%)
leafbrushes 2206/65536 4412/131072 ( 3.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 58583/512000 234332/2048000 (11.4%)
edges 36133/256000 144532/1024000 (14.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 964/32768 9640/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24744/65536 49488/131072 (37.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 1369664/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 13383/16777216 ( 0.1%)
entdata [variable] 3243/393216 ( 0.8%)
LDR ambient table 461/65536 1844/262144 ( 0.7%)
HDR ambient table 461/65536 1844/262144 ( 0.7%)
LDR leaf ambient 215/65536 6020/1835008 ( 0.3%)
HDR leaf ambient 461/65536 12908/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5474 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 685529/4194304 (16.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 24945
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
35 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 730 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (692045 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 664 texinfos to 381
Reduced 16 texdatas to 15 (336 bytes to 314)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
2 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
215 portalclusters
593 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 137 visible clusters (0.48%)
Total clusters visible: 28466
Average clusters visible: 132
Building PAS...
Average clusters audible: 214
visdatasize:13383 compressed from 13760
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
5788 faces
1240411 square feet [178619232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5788 patches before subdivision
75662 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7847560, max 1230
transfer lists: 59.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(265273, 214344, 292730)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(37461, 28355, 34708)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7435, 5944, 6594)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1681, 1414, 1501)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(422, 366, 377)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(109, 97, 98)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 26, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0269 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 1670/8192 20040/98304 (20.4%)
brushsides 12869/65536 102952/524288 (19.6%)
planes 1538/65536 30760/1310720 ( 2.3%)
vertexes 10015/65536 120180/786432 (15.3%)
nodes 525/65536 16800/2097152 ( 0.8%)
texinfos 381/12288 27432/884736 ( 3.1%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5788/65536 324128/3670016 ( 8.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4996/65536 279776/3670016 ( 7.6%)
leaves 537/65536 17184/2097152 ( 0.8%)
leaffaces 6470/65536 12940/131072 ( 9.9%)
leafbrushes 2217/65536 4434/131072 ( 3.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 59159/512000 236636/2048000 (11.6%)
edges 36421/256000 145684/1024000 (14.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 964/32768 9640/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24744/65536 49488/131072 (37.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 1369904/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 13383/16777216 ( 0.1%)
entdata [variable] 20747/393216 ( 5.3%)
LDR ambient table 537/65536 2148/262144 ( 0.8%)
HDR ambient table 537/65536 2148/262144 ( 0.8%)
LDR leaf ambient 3498/65536 97944/1835008 ( 5.3%)
HDR leaf ambient 537/65536 15036/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5474 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 692045/4194304 (16.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 25093
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
51 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 732 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (714712 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 676 texinfos to 406
Reduced 18 texdatas to 17 (387 bytes to 365)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
266 portalclusters
722 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 177 visible clusters (0.53%)
Total clusters visible: 33665
Average clusters visible: 126
Building PAS...
Average clusters audible: 259
visdatasize:19782 compressed from 21280
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
6100 faces
1309636 square feet [188587632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6100 patches before subdivision
90908 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10231775, max 1230
transfer lists: 78.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(182816, 173446, 225851)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(31649, 25682, 27262)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6421, 5318, 5376)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1500, 1247, 1242)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(374, 321, 317)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(97, 84, 83)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(26, 23, 22)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0270 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 1734/8192 20808/98304 (21.2%)
brushsides 13224/65536 105792/524288 (20.2%)
planes 1550/65536 31000/1310720 ( 2.4%)
vertexes 10481/65536 125772/786432 (16.0%)
nodes 619/65536 19808/2097152 ( 0.9%)
texinfos 406/12288 29232/884736 ( 3.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6100/65536 341600/3670016 ( 9.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5169/65536 289464/3670016 ( 7.9%)
leaves 631/65536 20192/2097152 ( 1.0%)
leaffaces 6973/65536 13946/131072 (10.6%)
leafbrushes 2348/65536 4696/131072 ( 3.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 61471/512000 245884/2048000 (12.0%)
edges 37829/256000 151316/1024000 (14.8%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1037/32768 10370/327680 ( 3.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25632/65536 51264/131072 (39.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 1576504/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 19782/16777216 ( 0.1%)
entdata [variable] 20747/393216 ( 5.3%)
LDR ambient table 631/65536 2524/262144 ( 1.0%)
HDR ambient table 631/65536 2524/262144 ( 1.0%)
LDR leaf ambient 3992/65536 111776/1835008 ( 6.1%)
HDR leaf ambient 631/65536 17668/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5480 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 714712/4194304 (17.0%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 26089
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
30 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 740 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (712816 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 670 texinfos to 400
Reduced 18 texdatas to 17 (387 bytes to 365)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
3 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
241 portalclusters
655 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.39%)
Total clusters visible: 29541
Average clusters visible: 122
Building PAS...
Average clusters audible: 236
visdatasize:16722 compressed from 15424
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
6059 faces
1312555 square feet [189007952.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6059 patches before subdivision
91589 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10170776, max 1230
transfer lists: 77.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(179339, 170397, 222685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(30686, 24991, 26556)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6275, 5248, 5298)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1468, 1234, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(369, 320, 315)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(95, 84, 82)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(26, 23, 22)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0225 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 1730/8192 20760/98304 (21.1%)
brushsides 13200/65536 105600/524288 (20.1%)
planes 1538/65536 30760/1310720 ( 2.3%)
vertexes 10433/65536 125196/786432 (15.9%)
nodes 565/65536 18080/2097152 ( 0.9%)
texinfos 400/12288 28800/884736 ( 3.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6059/65536 339304/3670016 ( 9.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5147/65536 288232/3670016 ( 7.9%)
leaves 575/65536 18400/2097152 ( 0.9%)
leaffaces 6865/65536 13730/131072 (10.5%)
leafbrushes 2327/65536 4654/131072 ( 3.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 61220/512000 244880/2048000 (12.0%)
edges 37709/256000 150836/1024000 (14.7%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1038/32768 10380/327680 ( 3.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25635/65536 51270/131072 (39.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 1596300/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 16722/16777216 ( 0.1%)
entdata [variable] 15305/393216 ( 3.9%)
LDR ambient table 575/65536 2300/262144 ( 0.9%)
HDR ambient table 575/65536 2300/262144 ( 0.9%)
LDR leaf ambient 3635/65536 101780/1835008 ( 5.5%)
HDR leaf ambient 575/65536 16100/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5482 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 712816/4194304 (17.0%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 26008
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
31 seconds elapsed
 

henke37

aa
Sep 23, 2011
2,075
515
That log seems to be for several compiles.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Also for the love of god use [ CODE ] tags or [ SPOILER ] tags would ya? (without spaces)
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4538 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19 texinfos to 11
Reduced 6 texdatas to 6 (119 bytes to 119)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
4 portalclusters
4 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
46 faces
23338 square feet [3360768.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
46 patches before subdivision
2334 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 157091, max 207
transfer lists: 1.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2558, 910, 275)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(794, 100, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(246, 11, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(78, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(25, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 10/8192 120/98304 ( 0.1%)
brushsides 60/65536 480/524288 ( 0.1%)
planes 82/65536 1640/1310720 ( 0.1%)
vertexes 61/65536 732/786432 ( 0.1%)
nodes 51/65536 1632/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 46/65536 2576/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 28/65536 1568/3670016 ( 0.0%)
leaves 57/65536 1824/2097152 ( 0.1%)
leaffaces 46/65536 92/131072 ( 0.1%)
leafbrushes 20/65536 40/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 300/512000 1200/2048000 ( 0.1%)
edges 159/256000 636/1024000 ( 0.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 34608/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 6937/393216 ( 1.8%)
LDR ambient table 57/65536 228/262144 ( 0.1%)
HDR ambient table 57/65536 228/262144 ( 0.1%)
LDR leaf ambient 172/65536 4816/1835008 ( 0.3%)
HDR leaf ambient 57/65536 1596/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 4538/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 96
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23124 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 131 texinfos to 78
Reduced 14 texdatas to 14 (299 bytes to 299)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
112 portalclusters
267 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.01%)
Total clusters visible: 7367
Average clusters visible: 65
Building PAS...
Average clusters audible: 112
visdatasize:4138 compressed from 3584
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
278 faces
782517 square feet [112682512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
278 patches before subdivision
6832 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 102444, max 214
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11807, 8016, 10148)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(613, 227, 271)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 9, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 0, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 58/8192 696/98304 ( 0.7%)
brushsides 540/65536 4320/524288 ( 0.8%)
planes 560/65536 11200/1310720 ( 0.9%)
vertexes 493/65536 5916/786432 ( 0.8%)
nodes 307/65536 9824/2097152 ( 0.5%)
texinfos 78/12288 5616/884736 ( 0.6%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 278/65536 15568/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 145/65536 8120/3670016 ( 0.2%)
leaves 315/65536 10080/2097152 ( 0.5%)
leaffaces 393/65536 786/131072 ( 0.6%)
leafbrushes 216/65536 432/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1806/512000 7224/2048000 ( 0.4%)
edges 1031/256000 4124/1024000 ( 0.4%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 20/32768 200/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 339/65536 678/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 145688/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4138/16777216 ( 0.0%)
entdata [variable] 14939/393216 ( 3.8%)
LDR ambient table 315/65536 1260/262144 ( 0.5%)
HDR ambient table 315/65536 1260/262144 ( 0.5%)
LDR leaf ambient 1384/65536 38752/1835008 ( 2.1%)
HDR leaf ambient 315/65536 8820/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/296 ( 0.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 23124/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 656
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
3 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (29108 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 139 texinfos to 86
Reduced 14 texdatas to 14 (299 bytes to 299)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
142 portalclusters
361 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 15 visible clusters (0.15%)
Total clusters visible: 10261
Average clusters visible: 72
Building PAS...
Average clusters audible: 141
visdatasize:6282 compressed from 6816
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
362 faces
766537 square feet [110381336.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
362 patches before subdivision
16074 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 973921, max 347
transfer lists: 7.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(114675, 89296, 101048)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(14544, 8569, 10628)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2447, 1154, 1533)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(483, 183, 258)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(97, 29, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(20, 5, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0104 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 76/8192 912/98304 ( 0.9%)
brushsides 654/65536 5232/524288 ( 1.0%)
planes 598/65536 11960/1310720 ( 0.9%)
vertexes 676/65536 8112/786432 ( 1.0%)
nodes 366/65536 11712/2097152 ( 0.6%)
texinfos 86/12288 6192/884736 ( 0.7%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 362/65536 20272/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 182/65536 10192/3670016 ( 0.3%)
leaves 374/65536 11968/2097152 ( 0.6%)
leaffaces 506/65536 1012/131072 ( 0.8%)
leafbrushes 259/65536 518/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2363/512000 9452/2048000 ( 0.5%)
edges 1370/256000 5480/1024000 ( 0.5%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 31/32768 310/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 459/65536 918/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 349236/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6282/16777216 ( 0.0%)
entdata [variable] 14927/393216 ( 3.8%)
LDR ambient table 374/65536 1496/262144 ( 0.6%)
HDR ambient table 374/65536 1496/262144 ( 0.6%)
LDR leaf ambient 1841/65536 51548/1835008 ( 2.8%)
HDR leaf ambient 374/65536 10472/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/296 ( 0.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 29108/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 896
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
5 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37588 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 146 texinfos to 93
Reduced 14 texdatas to 14 (299 bytes to 299)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
156 portalclusters
387 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.11%)
Total clusters visible: 10486
Average clusters visible: 67
Building PAS...
Average clusters audible: 155
visdatasize:7445 compressed from 7488
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
443 faces
793897 square feet [114321184.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
443 patches before subdivision
21617 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1535423, max 319
transfer lists: 11.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121398, 93045, 108370)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(16353, 9707, 12363)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2869, 1384, 1885)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(588, 240, 342)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(122, 41, 63)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(27, 8, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0139 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 100/8192 1200/98304 ( 1.2%)
brushsides 808/65536 6464/524288 ( 1.2%)
planes 644/65536 12880/1310720 ( 1.0%)
vertexes 824/65536 9888/786432 ( 1.3%)
nodes 391/65536 12512/2097152 ( 0.6%)
texinfos 93/12288 6696/884736 ( 0.8%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 443/65536 24808/3670016 ( 0.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 231/65536 12936/3670016 ( 0.4%)
leaves 399/65536 12768/2097152 ( 0.6%)
leaffaces 604/65536 1208/131072 ( 0.9%)
leafbrushes 291/65536 582/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3014/512000 12056/2048000 ( 0.6%)
edges 1775/256000 7100/1024000 ( 0.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 49/32768 490/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 819/65536 1638/131072 ( 1.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 420640/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 7445/16777216 ( 0.0%)
entdata [variable] 12342/393216 ( 3.1%)
LDR ambient table 399/65536 1596/262144 ( 0.6%)
HDR ambient table 399/65536 1596/262144 ( 0.6%)
LDR leaf ambient 2094/65536 58632/1835008 ( 3.2%)
HDR leaf ambient 399/65536 11172/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/454 ( 0.2%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 37588/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1189
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
6 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42087 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 186 texinfos to 108
Reduced 16 texdatas to 15 (339 bytes to 317)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
163 portalclusters
459 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 79 visible clusters (0.53%)
Total clusters visible: 15046
Average clusters visible: 92
Building PAS...
Average clusters audible: 162
visdatasize:8198 compressed from 7824
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
539 faces
808415 square feet [116411760.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
539 patches before subdivision
23845 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1491385, max 289
transfer lists: 11.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(125961, 96609, 119598)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(17215, 10160, 14089)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2938, 1398, 2109)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(599, 240, 381)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(121, 39, 68)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(26, 7, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0114 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 114/8192 1368/98304 ( 1.4%)
brushsides 917/65536 7336/524288 ( 1.4%)
planes 706/65536 14120/1310720 ( 1.1%)
vertexes 877/65536 10524/786432 ( 1.3%)
nodes 383/65536 12256/2097152 ( 0.6%)
texinfos 108/12288 7776/884736 ( 0.9%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 539/65536 30184/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 293/65536 16408/3670016 ( 0.4%)
leaves 391/65536 12512/2097152 ( 0.6%)
leaffaces 746/65536 1492/131072 ( 1.1%)
leafbrushes 300/65536 600/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3719/512000 14876/2048000 ( 0.7%)
edges 2195/256000 8780/1024000 ( 0.9%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 82/32768 820/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1305/65536 2610/131072 ( 2.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 3/512 1056/180224 ( 0.6%)
LDR lightdata [variable] 475496/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8198/16777216 ( 0.0%)
entdata [variable] 15455/393216 ( 3.9%)
LDR ambient table 391/65536 1564/262144 ( 0.6%)
HDR ambient table 391/65536 1564/262144 ( 0.6%)
LDR leaf ambient 2128/65536 59584/1835008 ( 3.2%)
HDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/454 ( 0.2%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 42087/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1459
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
7 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (44305 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 190 texinfos to 106
Reduced 13 texdatas to 12 (271 bytes to 249)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
183 portalclusters
503 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 91 visible clusters (0.40%)
Total clusters visible: 22524
Average clusters visible: 123
Building PAS...
Average clusters audible: 182
visdatasize:9878 compressed from 8784
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
631 faces
800883 square feet [115327200.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
631 patches before subdivision
28539 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2038161, max 302
transfer lists: 15.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(151382, 104775, 144217)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(20323, 10693, 16238)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3373, 1393, 2305)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(668, 235, 400)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(133, 38, 69)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(28, 7, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0139 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 118/8192 1416/98304 ( 1.4%)
brushsides 806/65536 6448/524288 ( 1.2%)
planes 526/65536 10520/1310720 ( 0.8%)
vertexes 1030/65536 12360/786432 ( 1.6%)
nodes 465/65536 14880/2097152 ( 0.7%)
texinfos 106/12288 7632/884736 ( 0.9%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 631/65536 35336/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 315/65536 17640/3670016 ( 0.5%)
leaves 477/65536 15264/2097152 ( 0.7%)
leaffaces 779/65536 1558/131072 ( 1.2%)
leafbrushes 316/65536 632/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4175/512000 16700/2048000 ( 0.8%)
edges 2438/256000 9752/1024000 ( 1.0%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 42/32768 420/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 666/65536 1332/131072 ( 1.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 538404/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 9878/16777216 ( 0.1%)
entdata [variable] 20986/393216 ( 5.3%)
LDR ambient table 477/65536 1908/262144 ( 0.7%)
HDR ambient table 477/65536 1908/262144 ( 0.7%)
LDR leaf ambient 3089/65536 86492/1835008 ( 4.7%)
HDR leaf ambient 477/65536 13356/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1234 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 44305/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1643
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
8 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45089 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 194 texinfos to 109
Reduced 14 texdatas to 13 (294 bytes to 272)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
187 portalclusters
506 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 74 visible clusters (0.36%)
Total clusters visible: 20337
Average clusters visible: 108
Building PAS...
Average clusters audible: 186
visdatasize:10424 compressed from 8976
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
796 faces
1068869 square feet [153917232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
796 patches before subdivision
38774 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2616207, max 315
transfer lists: 20.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4652, 3188, 4750)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(850, 354, 659)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(183, 56, 118)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 12, 24)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(10, 3, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0179 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 814/65536 6512/524288 ( 1.2%)
planes 516/65536 10320/1310720 ( 0.8%)
vertexes 1227/65536 14724/786432 ( 1.9%)
nodes 476/65536 15232/2097152 ( 0.7%)
texinfos 109/12288 7848/884736 ( 0.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 796/65536 44576/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 323/65536 18088/3670016 ( 0.5%)
leaves 488/65536 15616/2097152 ( 0.7%)
leaffaces 981/65536 1962/131072 ( 1.5%)
leafbrushes 376/65536 752/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4935/512000 19740/2048000 ( 1.0%)
edges 2836/256000 11344/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 42/32768 420/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 690/65536 1380/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 845800/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10424/16777216 ( 0.1%)
entdata [variable] 20976/393216 ( 5.3%)
LDR ambient table 488/65536 1952/262144 ( 0.7%)
HDR ambient table 488/65536 1952/262144 ( 0.7%)
LDR leaf ambient 2292/65536 64176/1835008 ( 3.5%)
HDR leaf ambient 488/65536 13664/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1444 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 45089/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2041
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
9 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45233 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 192 texinfos to 102
Reduced 14 texdatas to 13 (294 bytes to 272)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
3 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
196 portalclusters
536 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 87 visible clusters (0.38%)
Total clusters visible: 22621
Average clusters visible: 115
Building PAS...
Average clusters audible: 195
visdatasize:11276 compressed from 12544
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
798 faces
1068814 square feet [153909232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
798 patches before subdivision
39692 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682462, max 315
transfer lists: 20.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6403, 4663, 6483)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1120, 587, 926)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(246, 112, 178)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(59, 26, 39)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 7, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0214 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 812/65536 6496/524288 ( 1.2%)
planes 508/65536 10160/1310720 ( 0.8%)
vertexes 1237/65536 14844/786432 ( 1.9%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 102/12288 7344/884736 ( 0.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 798/65536 44688/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 310/65536 17360/3670016 ( 0.5%)
leaves 505/65536 16160/2097152 ( 0.8%)
leaffaces 966/65536 1932/131072 ( 1.5%)
leafbrushes 395/65536 790/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4887/512000 19548/2048000 ( 1.0%)
edges 2804/256000 11216/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 44/32768 440/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 720/65536 1440/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 845936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11276/16777216 ( 0.1%)
entdata [variable] 21005/393216 ( 5.3%)
LDR ambient table 505/65536 2020/262144 ( 0.8%)
HDR ambient table 505/65536 2020/262144 ( 0.8%)
LDR leaf ambient 2517/65536 70476/1835008 ( 3.8%)
HDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1444 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 45233/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2041
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
11 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45233 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 192 texinfos to 102
Reduced 14 texdatas to 13 (294 bytes to 272)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
3 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
197 portalclusters
542 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 79 visible clusters (0.34%)
Total clusters visible: 22956
Average clusters visible: 116
Building PAS...
Average clusters audible: 196
visdatasize:11287 compressed from 12608
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
799 faces
1068814 square feet [153909232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
799 patches before subdivision
39693 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682660, max 315
transfer lists: 20.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(171172, 152843, 218646)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(25198, 20992, 28225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5604, 4664, 5534)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1404, 1200, 1321)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(376, 328, 346)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(102, 91, 94)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 25, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 812/65536 6496/524288 ( 1.2%)
planes 508/65536 10160/1310720 ( 0.8%)
vertexes 1239/65536 14868/786432 ( 1.9%)
nodes 495/65536 15840/2097152 ( 0.8%)
texinfos 102/12288 7344/884736 ( 0.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 799/65536 44744/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 310/65536 17360/3670016 ( 0.5%)
leaves 507/65536 16224/2097152 ( 0.8%)
leaffaces 965/65536 1930/131072 ( 1.5%)
leafbrushes 395/65536 790/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4893/512000 19572/2048000 ( 1.0%)
edges 2807/256000 11228/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 45/32768 450/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 732/65536 1464/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 845936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11287/16777216 ( 0.1%)
entdata [variable] 21013/393216 ( 5.3%)
LDR ambient table 507/65536 2028/262144 ( 0.8%)
HDR ambient table 507/65536 2028/262144 ( 0.8%)
LDR leaf ambient 3218/65536 90104/1835008 ( 4.9%)
HDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1442 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 45233/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2045
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
13 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45233 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 192 texinfos to 102
Reduced 14 texdatas to 13 (294 bytes to 272)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
197 portalclusters
542 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 79 visible clusters (0.34%)
Total clusters visible: 22956
Average clusters visible: 116
Building PAS...
Average clusters audible: 196
visdatasize:11287 compressed from 12608
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
799 faces
1068814 square feet [153909232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
799 patches before subdivision
39693 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682660, max 315
transfer lists: 20.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(171172, 152842, 218645)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(25198, 20992, 28225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5604, 4664, 5534)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1404, 1200, 1321)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(376, 328, 346)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(102, 91, 94)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 25, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0227 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 812/65536 6496/524288 ( 1.2%)
planes 508/65536 10160/1310720 ( 0.8%)
vertexes 1239/65536 14868/786432 ( 1.9%)
nodes 495/65536 15840/2097152 ( 0.8%)
texinfos 102/12288 7344/884736 ( 0.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 799/65536 44744/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 310/65536 17360/3670016 ( 0.5%)
leaves 507/65536 16224/2097152 ( 0.8%)
leaffaces 965/65536 1930/131072 ( 1.5%)
leafbrushes 395/65536 790/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4893/512000 19572/2048000 ( 1.0%)
edges 2807/256000 11228/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 45/32768 450/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 732/65536 1464/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 845936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11287/16777216 ( 0.1%)
entdata [variable] 21013/393216 ( 5.3%)
LDR ambient table 507/65536 2028/262144 ( 0.8%)
HDR ambient table 507/65536 2028/262144 ( 0.8%)
LDR leaf ambient 3218/65536 90104/1835008 ( 4.9%)
HDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1442 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 45233/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2045
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
13 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (45233 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 192 texinfos to 102
Reduced 14 texdatas to 13 (294 bytes to 272)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
197 portalclusters
542 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 78 visible clusters (0.34%)
Total clusters visible: 22955
Average clusters visible: 116
Building PAS...
Average clusters audible: 196
visdatasize:11287 compressed from 12608
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
799 faces
1068814 square feet [153909232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
799 patches before subdivision
39693 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682660, max 315
transfer lists: 20.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(171172, 152842, 218645)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(25198, 20992, 28225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5604, 4664, 5534)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1404, 1200, 1321)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(376, 328, 346)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(102, 91, 94)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 25, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 812/65536 6496/524288 ( 1.2%)
planes 508/65536 10160/1310720 ( 0.8%)
vertexes 1239/65536 14868/786432 ( 1.9%)
nodes 495/65536 15840/2097152 ( 0.8%)
texinfos 102/12288 7344/884736 ( 0.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 799/65536 44744/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 310/65536 17360/3670016 ( 0.5%)
leaves 507/65536 16224/2097152 ( 0.8%)
leaffaces 965/65536 1930/131072 ( 1.5%)
leafbrushes 395/65536 790/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4893/512000 19572/2048000 ( 1.0%)
edges 2807/256000 11228/1024000 ( 1.1%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 45/32768 450/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 732/65536 1464/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 845936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11287/16777216 ( 0.1%)
entdata [variable] 20990/393216 ( 5.3%)
LDR ambient table 507/65536 2028/262144 ( 0.8%)
HDR ambient table 507/65536 2028/262144 ( 0.8%)
LDR leaf ambient 3218/65536 90104/1835008 ( 4.9%)
HDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1442 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 45233/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2045
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
13 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 730 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (685529 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 622 texinfos to 349
Reduced 14 texdatas to 13 (295 bytes to 273)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
2 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
215 portalclusters
593 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 137 visible clusters (0.48%)
Total clusters visible: 28466
Average clusters visible: 132
Building PAS...
Average clusters audible: 214
visdatasize:13383 compressed from 13760
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
5718 faces
1097427 square feet [158029536.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5718 patches before subdivision
75592 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7842285, max 1230
transfer lists: 59.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0220 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 1659/8192 19908/98304 (20.3%)
brushsides 12799/65536 102392/524288 (19.5%)
planes 1468/65536 29360/1310720 ( 2.2%)
vertexes 9919/65536 119028/786432 (15.1%)
nodes 459/65536 14688/2097152 ( 0.7%)
texinfos 349/12288 25128/884736 ( 2.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5718/65536 320208/3670016 ( 8.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4926/65536 275856/3670016 ( 7.5%)
leaves 461/65536 14752/2097152 ( 0.7%)
leaffaces 6400/65536 12800/131072 ( 9.8%)
leafbrushes 2206/65536 4412/131072 ( 3.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 58583/512000 234332/2048000 (11.4%)
edges 36133/256000 144532/1024000 (14.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 964/32768 9640/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24744/65536 49488/131072 (37.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 1369664/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 13383/16777216 ( 0.1%)
entdata [variable] 3243/393216 ( 0.8%)
LDR ambient table 461/65536 1844/262144 ( 0.7%)
HDR ambient table 461/65536 1844/262144 ( 0.7%)
LDR leaf ambient 215/65536 6020/1835008 ( 0.3%)
HDR leaf ambient 461/65536 12908/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5474 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 685529/4194304 (16.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 24945
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
35 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 730 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (692045 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 664 texinfos to 381
Reduced 16 texdatas to 15 (336 bytes to 314)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
2 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
215 portalclusters
593 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 137 visible clusters (0.48%)
Total clusters visible: 28466
Average clusters visible: 132
Building PAS...
Average clusters audible: 214
visdatasize:13383 compressed from 13760
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
5788 faces
1240411 square feet [178619232.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5788 patches before subdivision
75662 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7847560, max 1230
transfer lists: 59.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(265273, 214344, 292730)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(37461, 28355, 34708)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7435, 5944, 6594)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1681, 1414, 1501)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(422, 366, 377)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(109, 97, 98)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 26, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0269 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 1670/8192 20040/98304 (20.4%)
brushsides 12869/65536 102952/524288 (19.6%)
planes 1538/65536 30760/1310720 ( 2.3%)
vertexes 10015/65536 120180/786432 (15.3%)
nodes 525/65536 16800/2097152 ( 0.8%)
texinfos 381/12288 27432/884736 ( 3.1%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5788/65536 324128/3670016 ( 8.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4996/65536 279776/3670016 ( 7.6%)
leaves 537/65536 17184/2097152 ( 0.8%)
leaffaces 6470/65536 12940/131072 ( 9.9%)
leafbrushes 2217/65536 4434/131072 ( 3.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 59159/512000 236636/2048000 (11.6%)
edges 36421/256000 145684/1024000 (14.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 964/32768 9640/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24744/65536 49488/131072 (37.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 1369904/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 13383/16777216 ( 0.1%)
entdata [variable] 20747/393216 ( 5.3%)
LDR ambient table 537/65536 2148/262144 ( 0.8%)
HDR ambient table 537/65536 2148/262144 ( 0.8%)
LDR leaf ambient 3498/65536 97944/1835008 ( 5.3%)
HDR leaf ambient 537/65536 15036/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5474 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 692045/4194304 (16.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 25093
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
51 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 732 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (714712 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 676 texinfos to 406
Reduced 18 texdatas to 17 (387 bytes to 365)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
266 portalclusters
722 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 177 visible clusters (0.53%)
Total clusters visible: 33665
Average clusters visible: 126
Building PAS...
Average clusters audible: 259
visdatasize:19782 compressed from 21280
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
6100 faces
1309636 square feet [188587632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6100 patches before subdivision
90908 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10231775, max 1230
transfer lists: 78.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(182816, 173446, 225851)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(31649, 25682, 27262)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6421, 5318, 5376)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1500, 1247, 1242)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(374, 321, 317)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(97, 84, 83)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(26, 23, 22)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0270 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 1734/8192 20808/98304 (21.2%)
brushsides 13224/65536 105792/524288 (20.2%)
planes 1550/65536 31000/1310720 ( 2.4%)
vertexes 10481/65536 125772/786432 (16.0%)
nodes 619/65536 19808/2097152 ( 0.9%)
texinfos 406/12288 29232/884736 ( 3.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6100/65536 341600/3670016 ( 9.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5169/65536 289464/3670016 ( 7.9%)
leaves 631/65536 20192/2097152 ( 1.0%)
leaffaces 6973/65536 13946/131072 (10.6%)
leafbrushes 2348/65536 4696/131072 ( 3.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 61471/512000 245884/2048000 (12.0%)
edges 37829/256000 151316/1024000 (14.8%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1037/32768 10370/327680 ( 3.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25632/65536 51264/131072 (39.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 1576504/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 19782/16777216 ( 0.1%)
entdata [variable] 20747/393216 ( 5.3%)
LDR ambient table 631/65536 2524/262144 ( 1.0%)
HDR ambient table 631/65536 2524/262144 ( 1.0%)
LDR leaf ambient 3992/65536 111776/1835008 ( 6.1%)
HDR leaf ambient 631/65536 17668/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5480 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 714712/4194304 (17.0%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 26089
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
30 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 740 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (712816 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 670 texinfos to 400
Reduced 18 texdatas to 17 (387 bytes to 365)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
3 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
241 portalclusters
655 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.39%)
Total clusters visible: 29541
Average clusters visible: 122
Building PAS...
Average clusters audible: 236
visdatasize:16722 compressed from 15424
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
6059 faces
1312555 square feet [189007952.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6059 patches before subdivision
91589 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10170776, max 1230
transfer lists: 77.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(179339, 170397, 222685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(30686, 24991, 26556)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6275, 5248, 5298)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1468, 1234, 1228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(369, 320, 315)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(95, 84, 82)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(26, 23, 22)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0225 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 1730/8192 20760/98304 (21.1%)
brushsides 13200/65536 105600/524288 (20.1%)
planes 1538/65536 30760/1310720 ( 2.3%)
vertexes 10433/65536 125196/786432 (15.9%)
nodes 565/65536 18080/2097152 ( 0.9%)
texinfos 400/12288 28800/884736 ( 3.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6059/65536 339304/3670016 ( 9.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5147/65536 288232/3670016 ( 7.9%)
leaves 575/65536 18400/2097152 ( 0.9%)
leaffaces 6865/65536 13730/131072 (10.5%)
leafbrushes 2327/65536 4654/131072 ( 3.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 61220/512000 244880/2048000 (12.0%)
edges 37709/256000 150836/1024000 (14.7%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1038/32768 10380/327680 ( 3.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25635/65536 51270/131072 (39.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 1596300/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 16722/16777216 ( 0.1%)
entdata [variable] 15305/393216 ( 3.9%)
LDR ambient table 575/65536 2300/262144 ( 0.9%)
HDR ambient table 575/65536 2300/262144 ( 0.9%)
LDR leaf ambient 3635/65536 101780/1835008 ( 5.5%)
HDR leaf ambient 575/65536 16100/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5482 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 712816/4194304 (17.0%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 26008
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
31 seconds elapsed
Erase/blank the existing log file and re-compile the map, getting the actual compile log of the latest version of the map.