[WIP] arena_redwood

[FT] Andy

L1: Registered
Jul 9, 2008
38
0
Ok then. This is my first shot at completing a full map. This is the 3rd map i've made, but the previous ones were really just a training exercise. I've gone for an alpine style arena map. It's currently in its alpha stage at the moment so there are a lot of dev textures and little detail.
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The area with the health will eventually be the remains of an old wooden bridge. You will be able to see the other end in the distance in the 3d skybox

Here's the download link
http://forums.tf2maps.net/downloads.php?do=file&id=820
 

YM

LVL100 YM
aa
Dec 5, 2007
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A little incident in steam group chat room:
[Z]Dutchboy: http://forums.tf2maps.net/showthread.php?t=4463
[Z]Dutchboy: hmm looks not bad
Youme: I did a double take, thought it was lumberjack
[Z]Dutchboy: Looks like one of the best Lumberyard style maps since a long time
[Z]Dutchboy: Yeah, me 2, it really does look at lot like lumberjack
[Z]Dutchboy: Wich is not a bad thing
Youme: looks like the best arena map for a while
[Z]Dutchboy: yeah
Youme: most are just boxes with adjacent spawns
Youme: but this one has actually grasped the concept of arena. The end with the train bridge is far too lumberyardesque tbh
 

[FT] Andy

L1: Registered
Jul 9, 2008
38
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yeah, i have to admit, it is rather similar to lumberjack. Personally i fell lumberjack plays well so i felt like making something similar. Is that a bad thing?
 

HojoTheGreat

L5: Dapper Member
Nov 11, 2008
206
34
It definitely takes a lot from lumberyard: the central indoor building, the traintracks with lumber on flatbeds moving into the skybox with the health kit.

The more I look at it, the more differences I notice though. It looks to me like you've taken what's good about lumberyard and molded it to your own style, which is not a bad thing at all! You haven't directly copied any of the layout, just used it's style of verticality and balanced a good amount of sheds and props to be able to duck behind, kept a player's options for alternate routes varied. Well done, I'm looking forward to trying it!
 

Ida

deer
aa
Jan 6, 2008
2,289
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Lumberwhat? Are you talking about Lumberyard, or some other custom map called Lumberjack? Either way, it looks great, while at the same time looking a bit too familiar. Of course, it can be a fantastic map even if it looks like another one, so we'll see I guess.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
Lumberjack is a map by Youme that I can't tell if it was ever completed or not (the last time Youme posted in the thread was in August, the two most recent posts were bumps requesting information). The only similarities between this map and lumberjack would be having trains cars, being arena maps, and being alpine maps. However, if you were going based off of that alone, then you could claim a right to pretty much every alpine map being made. http://forums.tf2maps.net/showthread.php?t=3373&highlight=lumberjack

Now, lumberyard, by VALVe, does have some things in common with this map, such as the drop off cliff with the heath in an exposed area, the trains on the sides, a central building with a bit of spytech in it. However, there still seems to be plenty of differences, more that it follows the same style set out by VALVe.

The map looks interesting. The health is WAY out there, really exposed, which I suppose is a good thing considering its arena. I find the train entrances to the center building different, and I'm a bit thrown off by the fact that its a mirror image, rather than symmetrical like most maps are. It also seems much more open than lumberyard. I would say keep up the good work (and ignore the comments about the so called "incident"), I look forward to the final product.
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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those slopes on the inside are so short that you could get away with a few steps climbing at 45* rather than elongated like that. It uses up a lot of space that seems on short supply on the inside.

I'd like to see a massive arial ontop of that building, like some kind of outpost or something up in the moutains.

If you set up one of these train brigdes to be broken/fallen down so it looks more unique and less symmetrical.
 

[FT] Andy

L1: Registered
Jul 9, 2008
38
0
ok ,thanks for the comments, hopefully once it's been fully textured, it wont look like lumberyard too much, we'll see how it goes.
@Grazr, do you think i should use the radio tower prop or make my own using 3ds max?
 

YM

LVL100 YM
aa
Dec 5, 2007
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whoa nice, the texture on the sides of the diagonal beams needs rotating though.

I'd really work on that displacement, it looks sooooo stretched it doesn't look good at all.
 

[FT] Andy

L1: Registered
Jul 9, 2008
38
0
thanks :)
the displacements are rather rough at the moment, i'll see to them soon, along with the patches of grass,
 

Master

L1: Registered
Nov 29, 2008
13
0
Nice, tidy and clean map. I have to agree though, it is very Lumberyardish. I hope the textures really do change it (reminds me to expreiment with stone wall textures) and make the laser gun a bit more in place (it's a bit random). Nice map nevertheless. Oh, and a quality title, something you don't see very often in customs.
 

[FT] Andy

L1: Registered
Jul 9, 2008
38
0
quality title? really? I went on wikipedia and looked at the wood page :p
I'm terrible when it comes to thinking of names.
 

Master

L1: Registered
Nov 29, 2008
13
0
It works, it may not be original but it fits perfectly. Im sick of titles that have little to do with the map, I'll make a thread now infact, about titles.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
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Actually the prop already available would be very appropriate; that you mention it (thoguh you might want to prop it up higher with planks of wood etc). and if you revolve the spytech around that, you wont need the "lazergun" implacement, as that's the only thing that sticks out like a sore thumb. It looks as though it's placed in the map for the hell of it whilst everything else looks natural.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
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Ah, i was thinking of the Radar tower even, rather than that one.

That first shot is really nice though, though i'm worried that from below it's height might ruin the 'skyline', since it's a fairly flat and contained map.

Try it with the radar dish and see what you think looks better.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
How is this map coming along? After looking at it, it definitely has inspired me to make an arena map. I'm having trouble with the bigger maps trying to fill in detail, so i figure with a smaller map like this where it can just look like whatever i might be able to do something more with it.
 

Laz

L420: High Member
Jul 5, 2008
461
35
looks like a solid start! Does look like a lot of lumberyard elements, the central building, , the healthpack, ... But nevertheless, its looking very nice!

I can't wait to see the first beta, the displacement hole between the 2 rail bridges with the health still looks a bit dodgy, try and smooth it out a bit, or subdivide it,

other then that, keep up the good work!
 
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