KotH Koth Mannworks [Deleted]

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FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
Koth Mannworks - It is a Mvm map turn into a Koth map

This map is my first idea to turn MvM maps into Koth map
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
Okay, I will do that.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
20170322153839_1.jpg 20170322153844_1.jpg

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BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
496
847
I'm just not getting the whole "change a mvm map into koth" thing. Would it even be fun for the Blu team? I mean mvm maps are designed to give the advantage to Red team. Unless you've made some major alterations to the layout that I can't see or tell in the screenshots, I just don't see how gameplay would be fair. Also I'm noticing that the control point is at the bottom of a pit, and that will most likely make capturing extremely difficult especially when Blu team has to go all the way around a building to get onto the point.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
The big blue advantage is that the building on the blue side that looks over the CP is on the higher side so blue team can rain down on the CP. It would also let soldiers, demomans, and engines take advantage of the building due to the health packs. The blue tunnel would let people come down hard to right to the point. The sides would let snipers and spies to get around the red team.
The reason why i made these maps is because I wanted new maps and because I play MvM so much. So why not.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
- Updated many props around the map replacing concrete to stairs
- Updated many doors to be nicer looking
- Updated the blue spawn to be split into two
- Updated the capture time to be longer
- Updated the size of the capture trigger
- Added new prop to cut down on the sniper sight line
- Added new signs
- Added new yellow tape to show the capture trigger

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sugarblood

L1: Registered
Jun 5, 2014
37
13
Interesting idea.

I certainly hope it's mirrored so RED doesn't have an unfair advantage.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
- Added new exit for red team
- Added new lights
- Added new props to cut down on the sniper sight lines
- Updated textures
- Updated the door triggers to be larger
- Updated the capture point to be larger

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FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
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