cp_regal

CP cp_regal a2

Kreg

L2: Junior Member
Jun 27, 2016
98
43
cp_regal - A simple attack/defend

After a little over a year of development, (too long I know) I present, cp_regal.

This is my first map I've released outside of a 72hr jam, so hopefully it's better than the maps I made for the two jams I've participated in.

It's like 2am for me right now so I'm going to leave this pretty brief and probably just edit this later.

I talked a bit about this map here or here if you want a little more information about the map. I should note that I changed it so that it's only two control points now instead of three. Three just seemed to be too much, and unnecessary. Besides, I like the classic dustbowl 2cp vibe.
 

Kreg

L2: Junior Member
Jun 27, 2016
98
43
Changes:

-Fixed respawn times
-Blu wave time set to 2
-Red wave time set to 10

-Temporary removal of water in pit, but it still functions as a deathpit.

20170804195142_1.jpg
I removed because I want to re-shape it, but I didn't have enough time for the update

-Expanding and re-worked A point
20170804195204_1.jpg
20170804195146_1.jpg

-Moved locked door to A point, and opened the space up as another entrance to A.
20170804195212_1.jpg
Also added a small section next to the upper exit from Blue spawn.

-Fixed the doors overlapping in Blu spawn.


-Fixed the leak (there was a hole underneath the ramp to A point)

-Changed dirt texture

-Fixed un-packed textures

-Reworked B point
20170804195154_1.jpg
Raised the dirt to be easier to jump up onto the concrete
20170804195152_1.jpg

-Added staircase to the warehouse route to B
20170804195225_1.jpg


That should be it. I can't think of any other changes I made, but I'll fix this if I find anything.

Read the rest of this update entry...