Intro Music - need help?

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Open Blade

L420: High Member
Nov 30, 2007
439
34
I absolutely love some cool intro music at the start of a map. I hate music that stays playing for the duration of the map.

Anyway, I have tried to add intro music and something has gone wrong.

I tried having the output as OnMapStart, OnMultiNewRound, OnMapSpawnetc.. and what happens is the intro song plays at start of map, but then starts over again when the "waiting for players" session has ended, then ends again at end of setup and starts again after setup. I just want one sound file to play when setup starts and ends when setup ends. But to start over when a team wins the round and teams switch sides and a new setup begins.

Should I use a relay, a trigger once?

Thanks.
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
I'm gonna try this to see if it works.

TeamRoundTimer - output -

Onsetupstart - ambient generic file - play
Onsetupend - ambient generic file - stop


Another quick question - for those of you who make custom sound loops. I have a few guitar rifs from I song I want to repeat over and over again. I have tried to use some mp3 and wave editors to try to make this loop seamless but there is always a gap or the timing is off. The editors I have used are hard to see where the right spot to clip should be. Any recomendations on what is easiest to use? Doesnt' have to have a ton of features, just easy to read/use.
 
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Artesia

L6: Sharp Member
Nov 11, 2008
278
72
could always do something as simple as a trigger_once which outputs to the ambient generic onstarttouch to play... this shouldn't happen until after setup... and you could put the triggers say, in the spawns or just outside. it will reset for each round....

just my idea to make it simple, not sure if that's what you want though.
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
Does it have to be a wav file? Those are pretty large. Can you use an mp3 if you are not looping the sound?


I tried the trigger once and that's not gonna work because you can run out of spawn and touch the trigger during the "waiting for players" session. I want it to start on new round during setup.

I still can't get this to work - man, I have tried everything. I think it has to be via logic auto but it's just not working.
 
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Geoff

L1: Registered
Jul 21, 2008
11
0
So, when exactly do you want the music to play? During set-up?

Your idea with, OnSetupStart - ambient_generic - PlaySound, OnSetupEnd - ambient_generic - StopSound, should work.

However, go into the ambient_generic, and see if NOT looped is flagged.

Check, Play Everywhere, and Start Silent. Make sure Is NOT Looped is UNCHECKED.

Hopefully, it should now loop for the duration of setup.