problem with func_movelinear

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mairoz

L1: Registered
Jul 26, 2017
25
2
How do i make it go left right or forward or backwards there's that move direction but when i change it, it goes way different direction that i intented or it doesn't move. please help i'm new
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
If you select Move Direction, you'll see this black circle on the side:

bDWJNJE.png


You can drag the line to point in the direction you want it to go. It will be relative to the Top 2D viewport, so find your func_movelinear there first and figure out which way it needs to go.
 

mairoz

L1: Registered
Jul 26, 2017
25
2
Another problem. is there a way to stop players from blocking the movelinear movement it moves if one player is on it but if more it just gets stuck in place.
 

henke37

aa
Sep 23, 2011
2,075
515
There is a spawnflag for making moving brush entities unblockable. Set it on the flags tab.
 
Mar 23, 2013
1,013
347
That doesnt work anyway. If two players touch eachother while touching the entity it gets stuck. What always worked for me is creating a func-brush that will act as the plattform and parent it to the func movelinear or func door. Whatever you use.
Make the movelinear invisible and passable.
Now you moving plattform is unblock able and can also crush players if they are pushed against a wall