Uturn

KotH Uturn b7

Fluury

L5: Dapper Member
Jul 30, 2017
236
170
Uturn - King of the hill map centered around a cliff.

A King of the Hill map centered around a giant cliff with lots of vertical gameplay.

This is my first map, so any feedback is very much appreciated!

idghok.jpg

vmeoos.jpg

vqbtig.jpg

hdirjm.jpg

aadujz.jpg

nhrrja.jpg

funbnf.jpg
 
Dec 28, 2014
330
307
Looks solid for a first map.
The only big potential issue I can see (and this would need some playtesting) is it looks like a sentry gun could lock down the center area pretty easily. I wonder if it might need something like an underground route under the point or something like that.
 
Last edited:

Fluury

L5: Dapper Member
Jul 30, 2017
236
170
what does the version playtest3 mean?

This is a version of the map I intend to be playtested and also playtested with a couple of friends - since I'm still unsure whether or not to say the map is good at it is.

Looks solid for a first map.
The only big potential issue I can see (and this would need some playtesting) is it looks like a sentry gun could lock down the center area pretty easily. I wonder if it might need something like an underground route under the point or something like that.

Thank you,

I tried a bunch of Sentry angles with a few friends and basically, the most extreme position is the one on the platform, however setting there up in the first place requires the engineer to either build a dispenser and wait for a long time, or constantly abandon his nest, since proper metal resources are far away from the high ground.

As you said, though, that needs proper playtesting.
 

Fluury

L5: Dapper Member
Jul 30, 2017
236
170
In that case you reeeaaallly should've held off on detailing until the gameplay was solid

Oh, I'm very much aware that this has the potential to bite me in the butt, however I really just kind of wanted to experiment a bit with details and looks.

Also got a version with no real detailing, just in case.
 

Fluury

L5: Dapper Member
Jul 30, 2017
236
170
I've released an Update to the map, the changelog is below.

- Added cover to mid, surrounding the point
- hopefully fixed a small issue surrounding the tiny doors at the garage infront of the spawns
- increased the length of a wall on the BLU side as it was too short and not in sync with the RED's side's wall

The newly added Cover can be seen here:
cxkrq9.jpg
 

Fluury

L5: Dapper Member
Jul 30, 2017
236
170
- Added cover to mid, surrounding the point
- hopefully fixed a small issue surrounding the tiny doors at the garage infront of the spawns
- increased the length of a wall on the BLU side as it was too short and not in sync with the RED's side's wall

Read the rest of this update entry...