Making capture point not end game

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
I am testing out some potential map logic for the 72 hour jam (don't worry, I will completely remake it for that map) and I am attempting to make a custom gamemode. I am attempting to use control points to control map logic, yet still show up on the hud. I found the entity, which lets both flags and cp's to fit on one hud. But when the cp is capped the game ends, even though I have no I/O logic telling it to do so. How can I dissable the round win on cap?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Try setting "Restrict team from winning" to Both in your team_control_point_master to prevent winning by owning control points.
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
Thanks killohurtz! your solution worked perfectly!
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
New issue, the hud seems to be broken. when I enable a flag it points towards it, but the score counting feature seems to be broken. I am starting with both flags disabled, and only enabling the one for the team who captures the point. How could I fix this hud?
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