Serious help, experts needed

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I'm having all kinds of trouble with my map. is there some way I can send it to someone for help? stuff is disseapearing and I don't know why!
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I would recommend getting the older version of this map, because things have started disappearing in hammer too!
 

Yabayabayaba

L5: Dapper Member
Jun 2, 2016
243
77
turn of radius culling, i believe it looks like a mesh sphere on the top bar, or turn up the fade distance in the tools>options
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
1. You need to describe your problem in greater detail. "Stuff is disappearing" doesn't give us a good clue of what's happening. Stuff is being removed on compile? Things are randomly disappearing as you run around the map? Hammer is randomly deleting stuff? We can't read your mind.
2. If it's a problem that appears after compiling, always check your compile log, TF2, or the Alt-P problem checker for errors.
3. If you're totally clueless, just post your .vmf and perhaps someone else can figure out what's going on. This should probably be a last resort.
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
ok, so its kinda doing the first option

and the "last resort" thing has been noted


I'ma check out the culling now
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
radius culling was already turned off

I'm gonna turn it on to see what happens
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
I have screenshots
 

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Mar 23, 2013
1,013
347
I'm gonna turn it on to see what happens

never turn it on. It's broken and useless and in my experience it sometiems even screws your compiles after turning it off until you restart hammer.

Also Spud Lord asked you two times now about the compile log. When do you intend answering this?
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
I have screenshots

We still can't tell you what is wrong because we don't know what is disappearing and there is stuff in those pics. Right now only you know that as you still haven't provided any real information for anyone.

Dodging questions only makes it harder to find an answer and makes others not want to help because they can't get the information that was asked for. :(
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
sure, check it out, and then play it

there will be floating objects because I accidentaly deleted something, I will fix it
 

Attachments

  • koth_Truppen_a5.vmf
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I don't know what you need help with so here's some things I found:

BLU spawn has a solid toolstrigger world brush covering it
This isn't how torpedoes work; torpedoes travel in water, they're not dropped like bombs onto land
This logic_timer has broken outputs
Three overlays have no assigned brush faces
While using infodecals isn't wrong, overlays are generally more useful
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
ok... so I somehow fixed it... I have no idea how it happened, but ill thank you all in credits anyway (if you don't want to be speak up now) and I'm sorry for not knowing what I was doing. but while we're at it, does anyone's mines and barrels not load up? because mine don't.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
While using infodecals isn't wrong, overlays are generally more useful
You're right, but decals are cheaper to render than overlays, so if what you're trying to accomplish is possible with decals, you're better off using those for optimization purposes.