Invisiable wall for bots only?

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
I have given npc clip a try and yet the bots still go right through it even though the .nav file didn't make a path through it. I'm trying to block off the bots only from passing though some doors to areas I only want players to have access to. Is this possible?
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
Seems I managed to find another solution.

Under the properties for trigger_multiple at the door (the first trigger that players walk into), under the flags tab there is an option that can be checked to "Disallow Bots" which prevents them from opening the doors. Not sure why I didn't think that earlier.