City Tower

MVM City Tower U3

.nmint

L1: Registered
May 28, 2017
25
9
City Tower - MvM map set in big industrial city

Industrial area divided by Mann Co. and BLU. Both make mechanical parts for different things.

BLU used those parts to create angrty robots so they can destroy Mann Co. and it's tower (Thats why there is no huge carrier, also because there is no place for it)

There are two ways to get to the hatch: Left (slower, intended for flag carrier) Right (faster, blocked for flag carrier). Bots will usually take left path, but once bomb is near the hatch they will take right path, so be cautious

Also, this is entry for Mappers vs. Machines

Screenshots:
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.nmint

L1: Registered
May 28, 2017
25
9
[I stopped counting versions after v2]

Just a hotfix featuring:
*changing or deleting some models
*fixing fence on top of the factory
*detalizing some generic buildings
*fixing bug with lights at tanks start
*making fish icon more... uh... pretty, i guess

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.nmint

L1: Registered
May 28, 2017
25
9
[U2 stands for update 2, f stands for... fixed... because I uploaded wrong zip file]

Featuring bug fixes, such as:
[*] Game glitched after losing a wave
[*] Idling heavies on normal
[!] There is still a bug when sounds, decals and death marks are still on the map after game restart / changing waves

Visual improvements:
[*] Fixed gates
[*] Changed transition between two buildings (near bots spawn)

Pop file changes
[now I hope thats the right one]

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.nmint

L1: Registered
May 28, 2017
25
9
Update 3!
This garbage didnt pass the contest. Yeee

Visual:
[*]Respawn room improvement
[*]Deleted ""missing"" textures (i mean, not really missing)
[*]Adjusted factory's exterior
[*]Deleted door to the tower near the hatch
[*]HDR setup seems like... not working...
[*]Few more details
[*]Updated non-playable area visuals (its not done tho)
Gameplay:
[*]Added medium ammo pack at the third roof of the right building
[*]Removed skybox clip
[*]Few clips
[*]Hatch explosion radius reduced
[*]Added soundscapes! Finally!
Bugfixes:
[*]Fixed an issue when engies couldnt place their sentry at the roofs
Pop files:
[*]All B-Tanks have more hp than A ones
[*]Reduced max amount of rapid fire lucksman bots to 1 (advanced01>wave02)

(There is still lots of stuff to do)

Read the rest of this update entry...