WiP in WiP, post your screenshots!

Dayal

L3: Member
Feb 8, 2017
123
293
Was testing a newer version of my map when suddenly this happened.
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The bomb didn't want to cooperate.
 

chin

aa
Dec 22, 2013
16
240
I've been plowing away the past few days at a new pyramid 3cp map set in a mexican fortress on the outskirts of a wild west town :)
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Hopefully gonna be ready to upload an alpha1 of it to the server soonish and try and get it in an imp :)
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
I've been plowing away the past few days at a new pyramid 3cp map set in a mexican fortress on the outskirts of a wild west town
Definitely feels like a fistful of frags map/setting. i want to play it.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
So, I'm pretty comfortable with my first part of this map, but I haven't gotten down the last two points. Here is my second point. I feel it's missing something, but I don't want to over do things. Anyone got any ideas?
Screenshot (112).png Screenshot (113).png
You're missing cover. There's a couple of stacked containers for Red to use, but otherwise they'll have to stand right by the entrances (or further forward, inside the room) if they want cover of any kind.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
9581072_f520.png
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Something looks familiar

Rottenburg is named after Rothenburg ob der Tauber and you see that tower in 50% of the Google Image search results that come up. We should stop posting irrelevant stuff in this thread.
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
Rottenburg is named after Rotenburg ob der Tauber and you see that tower in 50% of the Google Image search results that come up. We should stop posting irrelevant stuff in this thread.
Are you sure? I mean there's a place near Stuttgart that's called Rottenburg..
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
Are you sure? I mean there's a place near Stuttgart that's called Rottenburg..
It's possible they referenced Rottenburg as well, but the map borrows specific features from Rothenburg (the tower, a medival stone wall with wooden walkways surrounding the town) and it's a tourist town that's more likely to be known outside of Germany.
 

Kreg

L2: Junior Member
Jun 27, 2016
98
43
I've been quite busy with some stuff the past week, so it left me with little to no time to work on my current map. This has been good for me I think because I feel I was stuck and just creating a lot of illogical geometry. For anyone who saw my earlier post about what I'm trying to do with this map, the limbo that is 'being stuck' is what I feel has been making progress on this map take about a year now. I've found that I often improperly organize the way I work on maps. My habit has been to put myself into a position where I focus too much on making map geometry instead of allowing myself time to process the map as a whole. I think that mindset has been because I'm anxious to finish something. All that is what I feel has led me to being stuck multiple times.
That said, because of my time away this last week, I had time to think, absorb inspiration, and find a new perspective on what I'd like my map to be.

As a result of my new perspective I've done a little more work, and I have a lot more planned out. So, I'd like to give an overview of the general state of the map as of this post. Any thoughts you feel may be beneficial to me are very welcome.


You're missing cover. There's a couple of stacked containers for Red to use, but otherwise they'll have to stand right by the entrances (or further forward, inside the room) if they want cover of any kind.
Alright so, in response to this feedback (thank you by the way, I feel it gave my thinking a jolt) I'm doing as you said and a little more. I feel the area needs a reformation. Here's what that looks like currently after a quick compile:

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As for the other sections of the map:

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edit of an edit: I'm also trying to sort out what I'd like to call this map. I started with cp_regal (after the regal piping overlay) then worked to cp_abosolution as I felt that put my process of this map into a word. I really don't like the sound of cp_absolution, but cp_regal doesn't seem to fit if I can't find a RED variation of the 'signs/sign062' overlay or find another purpose for the name. The map started with a water/piping theme in mind. It's becoming more warehouse centered. I'm trying to merge the two. Thoughts?
 
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nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
edit of an edit: I'm also trying to sort out what I'd like to call this map. I started with cp_regal (after the regal piping overlay) then worked to cp_abosolution as I felt that put my process of this map into a word. I really don't like the sound of cp_absolution, but cp_regal doesn't seem to fit if I can't find a RED variation of the 'signs/sign062' overlay or find another purpose for the name. The map started with a water/piping theme in mind. It's becoming more warehouse centered. I'm trying to merge the two. Thoughts?

I would name it cp_regal, and not worry about the sign stuff until when you are detailing. You can get a custom sign texture made then. Cp_abosolution does not roll off the tongue very well and is a handful to say, so I wouldn't name the map that.

And, if you decide you want to name the map something else, as you drop the regal idea, you are always able to change the map name. Lots of maps have a WiP name in alpha, and then when they move to beta and they really establish a theme for the map, they find a fitting name.
 

Gangstahwezel

L1: Registered
Aug 22, 2015
36
31
I'm almost done with the first version of my new payload map. It is heavily inspired by badwater and a bit by upward. So it is basically an inferior ripoff

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