Mostly dark brushes in part of map, many more transfers than limit

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Joeakuaku

L1: Registered
Jul 19, 2014
15
2
So I have edited a map I decompiled. Light isn't working fully. The main area of the map is mostly dark. Log thing. Note the line:

transfers 34896758, max 2045

It is a non-current log, the current compile is still in progress and will take some time, nearly 2000 bounces. It keeps giving

RGB(nan, nan, nan)

on the bounces.
Help?
 
Mar 23, 2013
1,013
347
First, don't compile with fastvis. It barely saves time but has a lot of downsides, just use normal or none.

Second, use this website: http://www.interlopers.net/errors/ it gives me two errors:

"zero area child patch"

"make_triangles:calc_triangle_representation: cannot convert"


Could be caused by an invalid brush. The coordinates that come with the error claim that it might be at the center of the map. If there is a weird vertex edited brush, redo it. If there is a large displacement, make it two smaller displacements.
Rarely a model can cause this too.

You could also use :cordonenable::cordonedit: to compile parts of your map to see in which area the error occurs to hunt down the cause.
 

Joeakuaku

L1: Registered
Jul 19, 2014
15
2
I've tried somewhat extensive stuff, I divided the affected area up, and even with only one divider closer to the middle than the edge on one direction, it's fine. Gonna recompile without a clip touching skybox in the affected area. As for the triangles one, did some searching, didn't end up fixing it, whatever. I know of the error checker. I did use the cordon to isolate the affected area from the other boxed-up areas on the grid. Problem is that cordoning parts of the affected area could cause leaks unless I don't get rid of the exterior brushes that keep leaks from happening. I very possibly will put a vmf for someone to try to fix it.
 

Joeakuaku

L1: Registered
Jul 19, 2014
15
2
Here's a newer one, without a leak.
 

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