Nav mesh not Generating

  • If you're asking a question make sure to set the thread type to be a question!

PenolAkushari

Never Played MvM
Apr 28, 2017
51
26
Try to do nav_mark_walkable on that thing and then nav_generate_incremental, if that's how the commands are called. And then probably you'll have to edit nav meshes a bit manually, to make sure that bots won't get stuck anywhere, since auto generating is kind of meh.
 

Carange

L1: Registered
Jan 30, 2017
46
6
Try to do nav_mark_walkable on that thing and then nav_generate_incremental, if that's how the commands are called. And then probably you'll have to edit nav meshes a bit manually, to make sure that bots won't get stuck anywhere, since auto generating is kind of meh.
Still no luck, the whole area seems similar to places only reachable by rocket jumps, maybe it's too high if that's a thing?
 

Carange

L1: Registered
Jan 30, 2017
46
6
I've finally fixed it, the drop was too high for robots to use without fall damage, so it acted as a useless area and didn't generate. I've added a roof as a fall-breaker and the nav mesh now generates there.