Test Mapping

May 27, 2017
133
148
Not to be rude dude but hardly anyone on the server was a "comp" player at the time. Besides, the only way you will improve is to die over and over, lose over and over until you get better. No one is going to laugh at you for losing, if they do, as is stated a few comments above, they're probably 8.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
Not to be rude dude but hardly anyone on the server was a "comp" player at the time. Besides, the only way you will improve is to die over and over, lose over and over until you get better. No one is going to laugh at you for losing, if they do, as is stated a few comments above, they're probably 8.
I don't think that is true. You get better by winning. Take example MvM. I got very good at MvM by keep winning and remembering each wave of 2City. The only way I could do that is by winning and getting to the next wave.
 
May 27, 2017
133
148
I don't think that is true. You get better by winning. Take example MvM. I got very good at MvM by keep winning and remembering each wave of 2City. The only way I could do that is by winning and getting to the next wave.

Take it how you will but the way I see it, you lose and lose until you realise what mistakes you were making that were causing you to lose. You can always improve your team's chance of success by learning what mistakes were made in your positioning, strategy so on and so forth. But whatever, we all learn differently just don't be discouraged being on the losing time, because switching doesn't make you a better player.
 

Crash

func_nerd
aa
Mar 1, 2010
3,319
5,500
I don't think that is true. You get better by winning. Take example MvM. I got very good at MvM by keep winning and remembering each wave of 2City. The only way I could do that is by winning and getting to the next wave.

Sucking at something is the first step towards being kind of good at something.

Half the server loses every single game. No one is laughing at them for it. It's a normal thing that happens in game all the time. You DO get better by losing, because you are getting experience at the game and learning new things. Just like mapping, you have to make bad maps before you can make good ones.

You are allowing random people on the internet too much control over you, and you are just going to create more problems for yourself by doing so, instead of just going with it and accepting losses that no one cares about.
 

Jethro

MUSty Complainer
Nov 2, 2009
287
281
I don't think that is true. You get better by winning. Take example MvM. I got very good at MvM by keep winning and remembering each wave of 2City. The only way I could do that is by winning and getting to the next wave.
I mean, in a very abstract, peculiar and pointed angle, yes you are correct that in MvM you got better by winning.

However, you are discounting probably... all the times you lost a wave? All the times you did something stupid and lost the wave for everyone? All the times you missed a pile of cash? (Note, not to be taken as an insult.)

You're forgetting about the journey and only focusing on the destination, if you get what I mean.
 

theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
446
457
Adding on top of this, I've found that learning about how TF2 is played, especially since getting competitive feedback on my map, has been one of the most enjoyable parts of mapping.

Being able to start something new to put all of this knowledge to practice is something that I've been wanting to do for a while. I just need to finish my current project.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
I mean, in a very abstract, peculiar and pointed angle, yes you are correct that in MvM you got better by winning.

However, you are discounting probably... all the times you lost a wave? All the times you did something stupid and lost the wave for everyone? All the times you missed a pile of cash? (Note, not to be taken as an insult.)

You're forgetting about the journey and only focusing on the destination, if you get what I mean.
I had friends that were good help me get better at MvM. So we did not lose many times.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
Take it how you will but the way I see it, you lose and lose until you realise what mistakes you were making that were causing you to lose. You can always improve your team's chance of success by learning what mistakes were made in your positioning, strategy so on and so forth. But whatever, we all learn differently just don't be discouraged being on the losing time, because switching doesn't make you a better player.
It does help because if I go onto the winning team then I can kill people. Killing people in tf2 makes you better. Doesn't it.
 
May 27, 2017
133
148
It does help because if I go onto the winning team then I can kill people. Killing people in tf2 makes you better. Doesn't it.

So...If I'm on the losing team I don't get kills? Your kills on the losing team contributes to the chances of the team pushing back. Take out a medic or a heavy in the right place, hell even a teleporter or sentry you've opened up a window for your team to push back and win the game. Those clutch matches where the team defending the last point are about to lose? They're getting kills too and hell, they may even push the enemy back. It doesn't matter what team you're on, a kill is a kill and an improvement.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
So...If I'm on the losing team I don't get kills? Your kills on the losing team contributes to the chances of the team pushing back. Take out a medic or a heavy in the right place, hell even a teleporter or sentry you've opened up a window for your team to push back and win the game. Those clutch matches where the team defending the last point are about to lose? They're getting kills too and hell, they may even push the enemy back. It doesn't matter what team you're on, a kill is a kill and an improvement.
Yeah and a kill is a kill but due to my lack of skill it will be easier if I am on the winning team so there is no stress of me dieing, and nobody yells at me for not getting that medic kill.
 
May 27, 2017
133
148
Yeah and a kill is a kill but due to my lack of skill it will be easier if I am on the winning team so there is no stress of me dieing, and nobody yells at me for not getting that medic kill.

No one is going to yell at you for missing a kill, I don't think even in comp matches people shout at eachother for not getting a kill, it happens in games. Your skill will remain stagnant and you won't improve until you put yourself in situations that need you to improve to get kills, such as being on the losing team.

This can applied to real life, I'm not great with job interviews, but I won't get a job if I don't put myself into them and improve because of mistakes made. I look back at my interviews and think about what I could've said better and will apply it next time, just like a TF2 match.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
It does help because if I go onto the winning team then I can kill people. Killing people in tf2 makes you better. Doesn't it.
Although k/d ratio is sometimes a good idea of skill, in TF2, skill is more than statistics. Skill is being able to perform your class role. As a medic, that's keeping your teammates alive- a good medic won't snag many kills (although he'll usually get all the kill assists). And sometimes, a good player will lose because he has a bad team. Although I consider myself a good medic, I still commonly end up in games where I lose because carrying in a 12v12 scenario is difficult. And sometimes I screw up. Even the best of us have days where we're not paying attention and walk right onto the obvious stickytrap with 95% uber.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
It does help because if I go onto the winning team then I can kill people. Killing people in tf2 makes you better. Doesn't it.
It's true that winning is positive reinforcement for your skill and teamwork. But you can learn just as much from a loss by identifying your mistakes and avoiding them next time. Not to mention that both teams will get kills throughout the match (unless they were horribly imbalanced, in which case it's not your fault and will usually be solved with a scramble).

You also need to consider the team you're leaving behind when you switch teams to win. With your help, there's always a chance that they could turn things around and win, and abandoning them takes that chance away. Your little quirk might be skewing testing data not only for your own map, but for others' maps as well when you unbalance the teams even further.

Have some faith in your team; they're all trying to win just as much as you are.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
No one is going to yell at you for missing a kill, I don't think even in comp matches people shout at eachother for not getting a kill, it happens in games. Your skill will remain stagnant and you won't improve until you put yourself in situations that need you to improve to get kills, such as being on the losing team.

This can applied to real life, I'm not great with job interviews, but I won't get a job if I don't put myself into them and improve because of mistakes made. I look back at my interviews and think about what I could've said better and will apply it next time, just like a TF2 match.
I got yelled at for missing a medic pick. and i dont want that to happen again so i do what i need to do. I just dont want to get yelled at again.
 
May 27, 2017
133
148
I got yelled at for missing a medic pick. and i dont want that to happen again so i do what i need to do. I just dont want to get yelled at again.

Was this on a TF2M server? If so, I'd honestly hand it into to staff (This is just my idea what you should do, I'm not aware of the procedures as of yet so please don't just do what I say) and by "it" I mean a clip of someone yelling at you for this. They were probably a tad flustered due to getting killed or losing the game.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
Although k/d ratio is sometimes a good idea of skill, in TF2, skill is more than statistics. Skill is being able to perform your class role. As a medic, that's keeping your teammates alive- a good medic won't snag many kills (although he'll usually get all the kill assists). And sometimes, a good player will lose because he has a bad team. Although I consider myself a good medic, I still commonly end up in games where I lose because carrying in a 12v12 scenario is difficult. And sometimes I screw up. Even the best of us have days where we're not paying attention and walk right onto the obvious stickytrap with 95% uber.
Well I am a medic main, and it hard to keep everyone heal when you are the only medic on their team, then people start yelling for not being healed. There was 4 other people who needed healing. I hate when i have 99% Uber and the person that i am healing rocket jumps away and I die to a scout.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
It's true that winning is positive reinforcement for your skill and teamwork. But you can learn just as much from a loss by identifying your mistakes and avoiding them next time. Not to mention that both teams will get kills throughout the match (unless they were horribly imbalanced, in which case it's not your fault and will usually be solved with a scramble).

You also need to consider the team you're leaving behind when you switch teams to win. With your help, there's always a chance that they could turn things around and win, and abandoning them takes that chance away. Your little quirk might be skewing testing data not only for your own map, but for others' maps as well when you unbalance the teams even further.

Have some faith in your team; they're all trying to win just as much as you are.
Well if i do see that the team is already losing then why stay on that team, If i stay on the team there is a 1/10 chance of the team winning if i stay on the team. Its hard to have faith in the team because i tried once and we failed.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
Was this on a TF2M server? If so, I'd honestly hand it into to staff (This is just my idea what you should do, I'm not aware of the procedures as of yet so please don't just do what I say) and by "it" I mean a clip of someone yelling at you for this. They were probably a tad flustered due to getting killed or losing the game.
Its not just TF2M its in casual or community sever. The only way that i can have fun is friend a lot of red badge people and play with them.
 
May 27, 2017
133
148
Well if i do see that the team is already losing then why stay on that team, If i stay on the team there is a 1/10 chance of the team winning if i stay on the team. Its hard to have faith in the team because i tried once and we failed.
1/10 is over 0/10. Just try, don't take the easy option and just quit. You could be that 1/10 chance of winning with skills and strategy. The D-Day landings had doubts placed on them and the president at the time even had a note written to take blame for the loss. The chances of success was low but look how that worked out?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Well I am a medic main, and it hard to keep everyone heal when you are the only medic on their team, then people start yelling for not being healed. There was 4 other people who needed healing.
#ThePainIsReal
Just do what you can. If you find your teammates are good at taking damage, use the quick-fix, and whenever lots of teammates are on low health, use your uber to heal everyone up quickly. Also, the crossbow is great for burst-heals and long range heals. Practice crossbowing players at close-range, and then immediately switching to your medigun and healing them normally. If you miss the crossbow, don't wait for a reload and try to fire off another one- just go straight to healing with your medigun.
I hate when i have 99% Uber and the person that i am healing rocket jumps away and I die to a scout.
That's why you try to stick with multiple teammates, and don't pocket roamers or players who are overextending. If you find yourself with only one other ally left and you're not confident in that ally's ability to keep you alive, fall back to safety and wait for more allies to respawn.