Half Life 1 lights.rad file error [FIXED!!!]

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
i wanted to make a HL mod, but i cant even get to the map after i run it. here is the compile log


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Texture Wad Files\level_1.map" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1.map"


** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\MAPTOO~1\qcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1"

qcsg.exe v2.8 (Oct 25 2000)
---- qcsg ----
entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\decals.wad
Using WAD File: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\halflife.wad
Using WAD File: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\liquids.wad
Using WAD File: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\xeno.wad
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\MAPTOO~1\qbsp2.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1.prt
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\MAPTOO~1\vis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
122 portalleafs
389 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (1)
WARNING: Leaf portals saw into leafaverage leafs visible: 53
visdatasize:1449 compressed from 1952
1.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\MAPTOO~1\qrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
2 threads

************ ERROR ************
ERROR: Couldn't open texlight file C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\MAPTOO~1\lights.rad
 
May 25, 2015
390
307
Don't use the compile tools that come with the Half-Life SDK. They are reeeeally old and the community have made updated ones which are more stable and faster. The best option out there is Vluzacn's compile tools which can be downloaded here: link. Although, if your lights.rad file is having problems, it's probably a lot more useful if you post the contents of that file in addition to your compile log.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
all i can get you is the BSP
 

Attachments

  • level_1.bsp
    132 KB · Views: 254

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
It'd be much more useful to see the the contents of your lights.rad file. BSPs are almost never useful for troubleshooting. Though, have you tried recompiling your map with the updated compile tools?
how do i get my lights.rad?
 
May 25, 2015
390
307
how do i get my lights.rad?
Well, if you dont know that, you probably haven't modified it, and it likely isn't the problem. Once again, have you tried compiling with the updated compile tools? In addition to being more stable, they also provide better documentation if something goes wrong. Try compiling with them and see what happens.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
now i get this

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Texture Wad Files\level_1.map" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1.map"


** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\MAPTOO~1\qcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1"

qcsg.exe v2.8 (Oct 25 2000)
---- qcsg ----
entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\decals.wad
Using WAD File: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\halflife.wad
Using WAD File: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\liquids.wad
Using WAD File: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\xeno.wad
Using WAD File: \users\brony\desktop\vluzacn's zhlt v34\tools\zhlt.wad
added 8 additional animating textures.
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\MAPTOO~1\qbsp2.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1.prt
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\MAPTOO~1\vis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\my_mod\map\level_1"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
403 portalleafs
1292 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (2)
WARNING: Leaf portals saw into leafWARNING: Leaf portals saw into leafaverage leafs visible: 66
visdatasize:10778 compressed from 20553
2.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hl.exe
** Parameters: +map "level_1"
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
Well, if you dont know that, you probably haven't modified it, and it likely isn't the problem. Once again, have you tried compiling with the updated compile tools? In addition to being more stable, they also provide better documentation if something goes wrong. Try compiling with them and see what happens.
i found a new lights.RAD, what do i do to it? p.s. i think the problem might be more than just the lights.rad since even with no lights or RAD on run, it still wont open the map. it just says

map change failed: 'level_1' not found on server.

in the console
 
May 25, 2015
390
307
As I said, your compile tools are horribly outdated. Download updated ones here: ---> link <--- Extract the exes somewhere, then go into the Hammer options, then build programs and set the programs approperiately.
The CSG program should be set to the newly downloaded hlcsg.exe (or the 64 bit version if you have a 64-bit OS) and so on with all the tools.