Fordway

MVM Fordway B1

Carange

L1: Registered
Jan 30, 2017
46
6
Fordway - Robots on a road trip

Hopefully a Mappers verses Machine entry.

The carrier tank come to tell New Mexico how it really feels about toll roads!
With money fueled robots.
They didn't think it through.

This MvM map uses the Hydro theme, and has a control point, which controls a ford, to allow more access for robots to the bomb hatch.
 
P

Prosciutto

wow nice the hydro theme i haven't seen much maps in that theme. i hope you add the giant dam in the map
 

Carange

L1: Registered
Jan 30, 2017
46
6
Okay, there's quite a bit.
  • Removed old control point exept for the bridge leading to it.
  • Added new control point above warehouse.
  • Added route from the main area to warehouse.
  • Recreated the lower area after warehouse.
  • Added forward upgrade station.
  • Recreated ford.
  • Remade bridge and lead up geometry.
  • Increased length of waves 1 to 3.
  • Added advanced mission.
  • Remaining feedback (Exept a couple seams in areas soon to be gone.)
Also probably a bunch of stuff I forgot.

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Carange

L1: Registered
Jan 30, 2017
46
6
  • Remade bot spawns.
  • Remade bot drop area.
  • Fixed seams.
  • Remade bridge and added door.
  • Fixed point fliters and nav problems.
  • Added a bomb reset on cap.
  • Added a nav_avoid on cap.
  • Changes in pop files.
  • Stopped some Z-fighting (welp)
These are hopefully all the known bugs fixed.

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Carange

L1: Registered
Jan 30, 2017
46
6
  • Changed some ammo packs.
  • Remade bridge and added a door.
  • Remade bot spawns.
  • Remade bot drop area.
  • Fixed seams.
  • Some decoration.
  • Changed the pop files a bit.
  • Fixed point.
  • Added more outputs to point (bomb reset + nav_avoid)
  • Fixed some Z-fighting.
Hopefully that is all the current issues fixed.

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