Koth_logging

KotH Koth_logging 2

Fellelin

L1: Registered
Jul 7, 2017
4
0
Koth_logging - it\s around 900kb so not a very long one

hi there, i am a complete newbie, this is my first map wich i truly put effort in, i am definetly not a master of skyboxes and graphics, but i want to see how people will judge my map, the ocmmon theme is, that the map is a logging camp that explains the abundance of wood and planks, red is the original camp, nicely made, blu has only come here recently so they hastly set up a spawn made out of scrap metal(that is why their side is ugly) the main idea for the map is the bridge, who controls the bridge controls the capture point, the shed with fences is for engies the building to the left is made as a flank route, anyhow i am looking for some critisism and tips (the graphics are not complete still working on it)
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Well, from what I can see from the one screenshot you have (please add more soon), the map looks pretty flat. This leads to uninteresting gameplay and an extraordinary abundance of Snipers. Also, the map is really dark. Try adding more lights, or brightening up the light_env.
 

Fellelin

L1: Registered
Jul 7, 2017
4
0
thansk for the reply, here are some more screenshots
 

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Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
I recommend adding d̶o̶w̶n̶l̶o̶a̶d̶s̶ ̶t̶o̶ ̶y̶o̶u̶r̶ ̶s̶c̶r̶e̶e̶n̶s̶h̶o̶t̶ screenshots to your download. (I can't English well...) Screenshots are an easy way to get people interested in your map. Maps without screenshots are commonly overlooked. This thread gives some good tips on getting good-looking screenshots: https://tf2maps.net/threads/tutorial-taking-the-best-possible-map-screenshots.4223/
I'm travelling so I can't view the map now, I'll try to remember to download it either later tonight at a hotel or tomorrow night/Monday when I arrive home.

EDIT: Heckin ninja'd...