Generating Navigation Mesh...
Sampling walkable space...
Sampling walkable space...
Sampling walkable space...
Sampling walkable space...
Creating navigation areas from sampled data...
Connecting navigation areas...
Merging navigation areas...
Finding hiding spots... 66%
Finding hiding spots...DONE
Finding encounter spots...DONE
Finding sniper spots...DONE
Computing mesh visibility...
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Starting ping measurement
Ping measurement completed
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 0%
Computing mesh visibility... 1%
Computing mesh visibility... 1%
Computing mesh visibility... 1%
Computing mesh visibility... 1%
Computing mesh visibility... 1%
Computing mesh visibility... 1%
Starting ping measurement
Ping measurement completed
Computing mesh visibility... 2%
Computing mesh visibility... 2%
Computing mesh visibility... 2%
Computing mesh visibility... 2%
Computing mesh visibility... 3%
Computing mesh visibility... 3%
Computing mesh visibility... 3%
No nav area for bomb delivery zone.Computing mesh visibility... 4%
'soldier.cfg' not present; not executing.
Computing mesh visibility... 4%
Computing mesh visibility... 5%
Computing mesh visibility... 5%
Computing mesh visibility... 6%
Computing mesh visibility... 6%
Computing mesh visibility... 7%
Computing mesh visibility... 7%
Computing mesh visibility... 8%
Computing mesh visibility... 9%
'soldier.cfg' not present; not executing.
Computing mesh visibility... 10%
Starting ping measurement
Ping measurement completed
Computing
Computing mesh visibility... 11%
Computing mesh visibility... 12%
Computing mesh visibility... 13%
Computing mesh visibility... 14%
'soldier.cfg' not present; not executing.
Computing mesh visibility... 15%
Computing mesh visibility... 17%
Computing mesh visibility... 18%
Computing mesh visibility... 20%
Computing mesh visibility... 21%
Computing mesh visibility... 23%
Computing mesh visibility... 26%
Computing mesh visibility... 28%
Computing mesh visibility... 31%
Computing mesh visibility... 34%
Computing mesh visibility... 38%
Computing mesh visibility... 44%
Computing mesh visibility... 49%
Computing mesh visibility... 57%
Starting ping measurement
Computing mesh visibility... 66%
Ping measurement completed
Computing mesh visibility... 72%
Computing mesh visibility... 77%
Optimizing mesh visibility...
NavMesh Visibility List Lengths: min = 2, avg = 949, max = 1820
Computing mesh visibility...DONE
Finding earliest occupy times...DONE
Start custom...
Custom game-specific analysis...DONE
Post custom...
Generation complete! 860.4 seconds elapsed.
Navigation map 'C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_origins.nav' saved.
---- Host_Changelevel ----
SoundEmitter: removing map sound overrides [5495 to remove, 1678 to restore]
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
Failed, using default cubemap 'engine/defaultcubemap'
Applying new item schema, version D465166B
**WARNING** Item schema mismatch after update!
GC told us to expect D465166B, we got AFBA
Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.)
'listenserver.cfg' not present; not executing.
'mvm_origins.cfg' not present; not executing.
Team Fortress
Map: mvm_origins
Players: 1 / 8
Build: 4016097
Server Number: 2
The server is using sv_pure 0. (Enforcing consistency for select files only)
Unable to initialize sound capture. You won't be able to speak to other players.-smyt- ¤ PootizBird™ ¤ Hap connected
Compact freed 3809280 bytes
Redownloading all lightmaps
Starting ping measurement
Ping measurement completed
Starting ping measurement
Ping measurement completed
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
Can't open scripts/population/mvm_origins.pop.
Parse Failed in CPopulationManager::Initialize for scripts/population
Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.)
'listenserver.cfg' not present; not executing.
'mvm_origins.cfg' not present; not executing.
Team Fortress
Map: mvm_origins
Players: 1 / 8
Build: 4016097
Server Number: 2
The server is using sv_pure 0. (Enforcing consistency for select files only)
Unable to initialize sound capture. You won't be able to speak to other players.-smyt- ¤ PootizBird™ ¤ Hap connected
Compact freed 3809280 bytes
Redownloading all lightmaps
Starting ping measurement
Ping measurement completed
Starting ping measurement
Ping measurement completed
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL.
Can't open scripts/population/mvm_origins.pop.
Parse Failed in CPopulationManager::Initialize for scripts/population
Got this after the nav_generate was finished....