Riverrun

KotH Riverrun a6

DragnaCarta

L1: Registered
Jul 2, 2017
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koth_riverrun - A KOTH map taking place in an alpine shipping yard.

Riverrun is a King of the Hill map inspired by maps including Ashville, Gullywash, and Viaduct. On this map, RED and BLU fight for control of an alpine shipping yard containing several hundred tons of military-grade cargo.
 
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DragnaCarta

L1: Registered
Jul 2, 2017
6
0
Updated with koth_riverrun_a2.
  • Added capture zone markings to capture point
  • Fixed floating resupply locker in BLU spawn
  • Moved spawn area ramps to lead directly into front spawn door
  • Added crates in midpoint gullies to allow crouch-jumping onto higher ground
  • Closed open flatcar containers at mid
  • Replaced brush doors with dynamic prop shutters
  • Removed raised deck in right side of warehouse
  • Expanded gully-to-shutter area in right side of warehouse
  • Added climbable scaffolds in right-side warehouse
  • Replaced medium health pack by main shutter with small health pack
  • Added medium health pack on top of scaffolds
  • Expanded spawn yard
  • Added fourth entrance into warehouse on right side
  • Fixed lighting in warehouse/spawn/house
  • Expanded door triggers
  • Reworked left side of warehouse
  • Added new right-side second-floor staircase and corridor to warehouse
  • Halved point capture time

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DragnaCarta

L1: Registered
Jul 2, 2017
6
0
koth_riverrun_a4 is out!
  • Added ramps going up to the shipping containers outside of garage
  • Fixed a bug where RED and BLU spawn doors were linked
  • Added simple areaportal and hint/skip optimization
  • Func_detailed some brushes
  • Raised the roofs of the buildings by spawn
  • Widened the windows going into the houses on either side of the point

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Last edited:

DragnaCarta

L1: Registered
Jul 2, 2017
6
0
Updated with version a5. Changes:
  • Centered and fit spawn visualizer textures to brush faces
  • Added crates and storage shelving atop shipping container outside of garage
  • Added small health and medium ammo packs to yard
  • Opened up entrance from yard into house
  • Moved spawn back and to the right to encourage more use of right-side routes to mid
  • Raised sloped roof and mid-side wall in garage
  • Reddened brightness of lighting in RED garage
  • Added crate to front yard to block sightline into cave
  • Restructured inside of house to allow quicker access to front window
  • Changed medium health kit in house to a small health kit
  • Changed small health kit in cave to a medium health kit and moved it closer to mid
  • Added medium ammo pack to cave
  • Func_detailed more brushes
  • Fixed misaligned fencing outside of garage

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DragnaCarta

L1: Registered
Jul 2, 2017
6
0
Updated with version koth_riverrun_a6
  • Added upper deck area in front of house
  • Extended battlements over house-side shipping container
  • Added fencing along one side of bridges
  • Reduced propspam on battlements
  • Moved garage toward spawn
  • Cleaned up some brushwork
  • Removed crate tower and shipping container outside of garage
  • Added shack extension toward garage
  • Enclosed entrance to battlements
  • Added areaportals and additional func_details
  • Added entrance into cave from lower yard
  • Shrunk back of cave and rotated angle of cave staircase
  • Expanded spawn building to edge of skybox
  • Removed health and ammo pickups from yard

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