one complaint (i don't know if i fb/gf'd it) i have about this map is that as any short-range class i constantly felt out-ranged. heavy, pyro, and demoknight can't fight much in the long, open cliff area, and the hallway is usually heavily occupied making it a bit of a deathtrap to venture into. i'd suggest adding more to the cliffside area or perhaps doing something to the ground level of the building to give more close-range classes something to do.