- Dec 16, 2014
- 373
- 89
Important: if this is considered an exploit or violation of a rule, please let me know and I'll trash the thread (or do so yourself if you're an admin). I'm not encouraging anyone uploading uncompressed versions of their maps; should this thread have a point if you're not willing explaining people how to decompress your map in order to load them in things like SFM or GCFScape.
How to do it:
You'll be redirected to your Workshop submission once the process is done, and the filesize should be that of the 'read-only' BSP. You may later clear the "upload" folder as it content is only used when files are being uploaded.
Both .BSPs will be used in this process and both have to be marked as 'Read-only'. The first BSP will be used to generate a compressed copy that will later be uploaded to the Workshop, but will also replace your BSP with it (unless it's read-only). The second BSP is the one that gets uploaded and isn't even supposed to exist until the internal compression is over - marking it as 'read-only' prevents the game from overriding this one too, resulting in the upload of an uncompressed version of your map.
How to do it:
- Make sure your BSP is ready for public release by embedding custom assets (if any) and building cubemaps (if any). Proceed to locate it inside "tf\maps" and make it 'Read-only'.
- Copy this file into "tf/workshop/upload" (create the folder if non-existent). This file will inherit the 'Read-only' flag from the original.
- Launch the game and update your map by uploading the BSP file inside the "maps" folder.
You'll be redirected to your Workshop submission once the process is done, and the filesize should be that of the 'read-only' BSP. You may later clear the "upload" folder as it content is only used when files are being uploaded.
Both .BSPs will be used in this process and both have to be marked as 'Read-only'. The first BSP will be used to generate a compressed copy that will later be uploaded to the Workshop, but will also replace your BSP with it (unless it's read-only). The second BSP is the one that gets uploaded and isn't even supposed to exist until the internal compression is over - marking it as 'read-only' prevents the game from overriding this one too, resulting in the upload of an uncompressed version of your map.
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