Deadlock

VSH Deadlock a5

☁ Cloudy ☁

L1: Registered
Aug 4, 2016
11
0
Deadlock - My first try at a night map. A semi-medieval theme area taken over by the modern military.

I always liked night maps and wanted to try making one so this happened. I learned that lighting is hard and painful.
 

Jsd

L3: Member
May 1, 2017
101
15
Seems quite dark and some bosses have like dark clothing and stuff like that making them hard to see also you probably hide in the darkness making it unfun for the boss.
 

☁ Cloudy ☁

L1: Registered
Aug 4, 2016
11
0
Changelog:

- Changed ambient lighting to a dark blue to help with visibility
- Added more lights to help visibility
- Removed player blocks from the corners of the bridges to help players not fall into the water for seemingly no reason
- Fixed some clipping spot
- Fixed packing to now have frontline assets included with the map

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☁ Cloudy ☁

L1: Registered
Aug 4, 2016
11
0
Changelog:

- Added ramps to the tanks in the garage
- Added crates for cover in garage
- Taller skybox
- Removed playerblocks on lampposts for making airspace feel less clunky
- Removed some seats from the outside bar due it feeling too tight
- Added new roof area for mid, has stairs accessing the roof from the garden along with a large ammobox and openings in the roof to jump through
- Added more lights
- Fixed a few texture rips

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☁ Cloudy ☁

L1: Registered
Aug 4, 2016
11
0
There isn't much that was changed for a5, it was mainly a lighting overhaul to make everything brighter and cleaner:
The lamp posts now have working spotlights and visible light
The construction lights now also have working spotlights
along with more lights in darker areas.

Other Changes:
- Added a new lower area near the bridge for both sides
- The small ammo on the bridge is now on the new lower area
- Removed some player clips
- Removed the player blocks from the spawns
- Added minor details for the stairs leading up to the roof

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