Teleporting bots?

DrSquishy

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Feb 10, 2017
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While making my map, I stupidly didn't think about the space needed for robo spawns, and i made a bad mistake. Only now, I have realized the space i left for robos spawning is the width of a tank and the length of 2 tanks. Can I use trigger_teleport to teleport the bots from an external spawnroom, or do I have to redo them?
 

worMatty

Repacking Evangelist
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Jul 22, 2014
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Yes.
 

DrSquishy

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Feb 10, 2017
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worMatty

Repacking Evangelist
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Jul 22, 2014
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TF bots interact with the world much the same as player entities do. They are blocked by clips, take damage from environmental sources and can be teleported.

Try experimenting with landmarks with your trigger_teleport, so that bots don't always appear in the same exact spot.
 

DrSquishy

we've all had better times to die
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Feb 10, 2017
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TF bots interact with the world much the same as player entities do. They are blocked by clips, take damage from environmental sources and can be teleported.

Try experimenting with landmarks with your trigger_teleport, so that bots don't always appear in the same exact spot.
Thanks
 

henke37

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Sep 23, 2011
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Or... just spawn the bots in a better spot to begin with. Such as, say, the destination of the teleport.
 

DrSquishy

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Feb 10, 2017
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Or... just spawn the bots in a better spot to begin with. Such as, say, the destination of the teleport.
I wasn't sure if I would have enough space, but changed it a bit and now have enough