Dawn

ARENA Dawn B1

Moonrat

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Jul 30, 2014
932
585
Dawn - I hope you missed me

Yep, just when it was safe to go out, I return with another adoption.

Dawn is a revival of Berry's old arena map Cerise.
 

Moonrat

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Jul 30, 2014
932
585
A lot of changes all around the map.

Change Log:

- Added a fence to the Sniper Lane between the 2 spawns.
(This change is so that players have an easier time knowing when they are safe from a headshot, and also reduces the power of the lane.)

- Swapped the positions of the Small Health Kit and the Medium Ammo Kit.
(The SHK room was too easy to camp before, so this makes the SHK more of a risk to go to with its now nearby death pit.)

- Added a small staircase that acts as a bit of cover near the death pit.
(More cover and a slight height change in this area should do a lot to make it more interesting to play in.)

- Increased the size of the spawn room
- Added detail around the map
- Minor optimization around the map
- Lighting changes

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Moonrat

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Jul 30, 2014
932
585
Another mid-sized update

Change Log:

- Added a new route from the building by the pit to the mid bridges

(The only ways to get to the point were all in the back of the map, this route adds a slightly longer way to get to the bridge from the pit area)

- Added trigger_push brushes to the rock and cover by spawn

(Snipers quickly found out how to abuse the cover I added in A4, this should bring them back to reality)

- Added fog
- Added detail around the map, and took some away from the point room
- Lighting Changes
- Updated the Localization Files

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Moonrat

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Jul 30, 2014
932
585
Probably gonna push this into Beta soon, but before then here is a rather minor update.

Change Log:

- Added a ramp to get to the catwalk from the ravines

(This simply reduces the time it takes to get to the catwalks.)

- HEAVILY detailed RED's side of the map

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Aug 2, 2015
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one complaint (i don't know if i fb/gf'd it) i have about this map is that as any short-range class i constantly felt out-ranged. heavy, pyro, and demoknight can't fight much in the long, open cliff area, and the hallway is usually heavily occupied making it a bit of a deathtrap to venture into. i'd suggest adding more to the cliffside area or perhaps doing something to the ground level of the building to give more close-range classes something to do.
 

Moonrat

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Jul 30, 2014
932
585
BETA

This update is big, but still unpolished. The map isn't quite RC material yet, and still needs more visual flair and some bug-fixing. No Cubemaps or 3D Skybox yet, and BLU side looks a bit empty in some areas.

Change Log:

- Added cover in the Ravine

(This makes Sniping noticeably weaker from the Pit, and from the Hallway)

- Detailed the FUCK out of the map
- Added markers for the pickups around the map
- Removed clips that obstructed rocket jumps
- Changed the Control Point Name
- Added Soundscapes

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