Hammer Compiling Issues

(っ◔◡◔)っ Bread

L1: Registered
Jun 19, 2017
3
0
I have no clue what is happening to my map, first every time I compiled it, it was still a older version of the map, I tried renaming the vmf file, and then compiling, but I then got a file missing error, found parts of my displacements with func_detail (which, hopefully, I removed), I then found a leak, fixed it and now compile is broken, hopefully someone was unfortunate to have this annoying issue before and somehow fixed it because I am taking way too long to release this map.

Edit: Woops, it might not be the map, something might be wrong with my compile options, this will still be here for while incase someone decides to say you can do this and that
 

Attachments

  • vsh_snowedin_v1_fix.vmf
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Last edited:

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Well you didn't do that right then because the answer is right under your nose:

**** leaked ****
Entity light_environment (-396.29 -581.50 3293.00) leaked!
 

(っ◔◡◔)っ Bread

L1: Registered
Jun 19, 2017
3
0
Ah, I must've used a different compile log then, my memory is always terrible, and it looks like lowering the skybox has trapped the sun in the void. However even after patching up the leaks, snowedin and sandpit are still not compiling correctly, have both of the compile logs, with hopefully no leaks now
 

Attachments

  • sandpit.txt
    8.9 KB · Views: 165
  • snowedin.txt
    7.8 KB · Views: 165