Trimp ramps

Diva Dan

hello!
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Mar 20, 2016
1,024
1,951
I wanted to add some trimp ramps to my medieval map, but not sure what angle or length I should use. What are some good angles that 1) Offer a lot of height and 2) Offer a lot of distance?
 

EmNudge

L4: Comfortable Member
Sep 23, 2015
184
60
Nobody has really tried to test this stuff out.
au contraire I had a video describing trigger_push, which acts similar to demoman charging which experiments with ramps. Go to 63ish seconds in.
View: https://youtu.be/Gd8LfEYwvYM?t=63

I think it really follows basic physics if you want to bother factoring in some numbers.
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I made a basic test map. Tumbolisu was right in that if it's 45° or less, you must jump in order to fly. It seems the angles to fly without jumping are between 45° and 68°, but not including 45° or 68°. higher than 68° and it'll act as a wall, you'll just crash.