Both sides exploding when RED caps (Special Delivery with Frontline C.A.R.T. (Tank))

marinesciencedude

L1: Registered
Jun 17, 2017
3
0
An interesting concept (in my eyes at least) that fails to execute properly due to perhaps a simple mistake involving the trigger for RED's capture of Australium briefcase at the C.A.R.T.

Hammer view:
97BFDD438FB761F9868B014AB7CEC51CBB857ED7

Example of the problem: (Note the capture as RED team)
94CA0C484519885787F42D477CC07339FF5A05CA

Ordinary BLU capture for reference:
3E72595E27DC327C5401B50C6EEA83DC8CB28E7E

Also includes the vmf file for reference (only really a demonstration thus far: https://tf2maps.net/posts/418009/)
 

Attachments

  • sd_vietnam_village_a1.vmf
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PenolAkushari

Never Played MvM
Apr 28, 2017
51
26
Did you find what was causing the problem? It appears that you had second particle system for red team inside of the particle system for blue. I hope I expressed this in "understandable" way.
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Yeah, it appears my title does not appear to be used as an adequate 'tl;dr'
Just like @PenolAkushari said, a second "sspl_boom_red" particle was inside the one for BLU, but not the other way (which means that there are 2 particles for RED on both sides, but one for BLU on only one side). I noticed it because when there are more than 1 entity with the same name, said name turns into a bold one, which only appeared for "sspl_boom_red" and not for "sspl_boom_blue". Just add a second particle for BLU to the second side and it should be what you're talking about.