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CP Applejack Daneils Brewery A1.1C

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
Applejack Daneils Brewery - Why can't you make enough cider for all of us? Or at least for me!

This is the very first version of the brewery map based on https://tf2maps.net/posts/418104/ by 無敗 Muhai.

I have redone the layout and now experimenting with a keycard system for the breaker room.

note: you must turn on the breakers to activate the control point.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Screenshots?
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
595
1,191
I still fail to comprehend why is it so hard for you to take 2 goddamn screenshots before uploading a map.

It would literally take you a whole whopping 1 minute to do so.

The only reason that you dont post screenshots is that either:
a) are lazy
b) you dont give a shit
or
c) both of the above
 
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red3pit

High on melancholy
aa
Dec 3, 2016
262
309
I tried to look at the map, but even tho I've putted the map file into maps folder, it says in console, that it can't load it.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I tried to look at the map, but even tho I've putted the map file into maps folder, it says in console, that it can't load it.

Yep, can confirm. This map appears to be broken.
 
P

Prosciutto

Map is broken. No screenshots. And as far as i know it has something to do with mlp
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I'll recompile it asap.

The map opens fine for me in sfm.
 
Last edited:

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
The problem may be with not packing Context, although I highly doubt it.

Still, it wouldn't hurt to double-check that all the content thats supposed to be in the map is packed in.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I'm having trouble compiling at the moment. (See my profile page for the reason).

A1 Status:
I've done a few fixes on the map and added a few new features. The new features will be tested as soon as I can compile properly.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
Can I fix my tf2 first...... Jez...
 

Sparkie11

L1: Registered
Aug 17, 2016
27
2
Alright, here's some things I noticed running around the map, you need to pack some textures, you have one portal texture and the barrel down so I'm sure it's not too much for you to pack some textures. The spawn door opens way too slow, consider cranking up the speed to 800 and having the door trigger go farther. also make the respawn rooms have a func_respawn in them so you don't die when you change class. I appreciate the unique game play aspect that is the keycards, but I think you should have a couple more maps under your belt before you try something like this, or just explain it more clearly. I also wasn't able to find the control point, or the blue side of the map so me and the guys couldn't really test it properly. I was able to see the top bit and 10 minutes for either side seems like a long time, you should probably keep it at 3. This is more of a personal thing, but I think you should stick with a vaguely TF2 aesthetic. So fix those things, have the map have two sides, and it should be good for the most part.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
Thanks for the feedback, I'll get right onto that.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
20171012085608_1.jpg
Missing textures here. Also all over your map. Pack your textures with VIDE or CompilePal.

Also, those (and many textures around your map) don't look like TF2 textures.

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Resupply?

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I don't see any resupply cabinets, despite the signs implying that there are.

Also, notice how I currently have 145 FPS right now (top right corner), staring into the spawn room?

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Now I have 21 FPS. Your map is very poorly optimized, likely due to the fact that it's all outdoors, so basically every visleaf can see basically every other visleaf. I also get a warning.

Also, you shouldn't need sentry guns to prevent spawncamping. If you need sentry guns to prevent players from spawncamping in your map, you need to make changes to your map, not try to cover it up with sentry guns. Not to mention that the sentry guns may just tag players that aren't trying to spawncamp, but are simply exploring the map and happen to run past the enemy spawn. Not fun. Additionally, the sound of the sentry guns beeping can confuse players into thinking that there's a legitimate threat nearby that they need to handle.

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I can stand up here. Improper clipping.

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These roofs aren't even clipped at all.

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If not for these sentry guns, I could simply rocket jump into Blu's spawn area.

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These large doors open rather slowly.

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This Blu spawn exit is useless because the door on the right can only be opened from the outside.

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Lotsa tool texture world brushes around your map. You need to make these entities. If they're not brush entities, they just function like world brushes. Check out the Valve Dev Wiki page on tool textures to make sure you're using these right.

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What do any of these buttons do? I've only figured out what one of them does.

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You should probably clip this.

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LONG.
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SIGHTLINES.
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EVERYWHERE.

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Don't use the skybox as walls.

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From this side, the sign looks like there is no sign.

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You can't access the inside of most of the buildings due to the tool texture world brushes, but assuming you can access the inside of the building, it's very dark. All of the following screenshots are in fullbright because I otherwise couldn't see anything.

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The backside of this staircase is see-through.

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Are these stone stairs in an office building?

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I finally found the cap point! You should really add more ways to access it though.

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I'm standing on the point, yet I can't cap...

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These decals disappear as I get closer to them.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
Have you reset the breakers??

They activate the control point.

Thanks for pointing out the errors!