MVM mvm_potassium [Deleted]

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red3pit

High on melancholy
aa
Dec 3, 2016
262
309
I still don't understand why some ppl skip alpha...
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Where's the hatch and MvM logic? I really can't start give any feedback on this when I can't load a single popfile on it to get a feel for the level apart from the nice visuals.
The MvM logic is something you can just copypaste out of mvm_example if need be but not having a hatch anywhere really makes me wonder what are the bombpaths you guys have planned out of this.
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
496
847
I started with beta so qohen could tailor the pop file for the map, because that would be easier than tailoring the map for a pop file.

You know, an mvm map is more than just a popfile. What about player gameplay? Will there be any trouble spots or impassible/op chokes? Also what difference does it make doing detailing, when the pop file really only comes down to the layout which itself could be a blocky layout that can be easily updated later (i.e. alpha state).

Also, the waterfalls looks really weird being super bright against the super dark rocks
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Pretty much what Bigfoot said above, you really should have a hatch and logic hooked up so you can polish the layout before you make it look pretty.

Feels like you're jumping the gun when nobody can really play, and thus, comment a single thing about the map that really matters at the stage of development that you're in.
 
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