Issue with func_respawnroom no_entry texture showing up

Polar-Star

L1: Registered
Jun 6, 2017
18
0
Whenever I get close to the door I'm making, the No Draw material doesn't display infront of my door and it displays incorrectly and I have no idea how to fix it. If anyone could tell me how to fix it I'd be really helpful. I've just started map making yesterday so I don't know a lot about it.
 

Attachments

  • 20170606205546_1.jpg
    20170606205546_1.jpg
    151.9 KB · Views: 212

Diva Dan

hello!
aa
Mar 20, 2016
1,025
1,953
Is the brush with the no entry texture the same size as the doorway? Can we see a screenshot comparing the size of the respawn room visualizer compared to the size of the door?
 

Polar-Star

L1: Registered
Jun 6, 2017
18
0
Is the brush with the no entry texture the same size as the doorway? Can we see a screenshot comparing the size of the respawn room visualizer compared to the size of the door?

No, but at one point I did have it the same size, the same problem happened
BK7EI7z.png
ufzJJra.png
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
First of all, the screenshot you're showing in-game is the RED spawn, while the one taken from Hammer is the BLU spawn's one. Second, nobody listened to me when I reported the entity's visual glitch so it hasn't been said in your post earlier: this is a bug from Valve's side and not yours. The game is so broken to a point where they break the most unrelated things, some of them being the info_observer_point entity (official Casual/Competitive servers) and the func_respawnroomvisualizer (any server). Apparently, the overlay is only seen over static brushes and props. However, if you reload the map or load it after another one, the overlay will be showing up properly on all surfaces.
 
Last edited:

Polar-Star

L1: Registered
Jun 6, 2017
18
0
First of all, the screenshot you're showing in-game in the RED spawn, while the one you took off Hammer is on the BLU spawn. Second, nobody listened to me when I reported the entity's visual glitch so it hasn't been said in your post earlier: this is a bug from Valve's side and not yours. The game is so broken to a point where they break the most unrelated things, some of them being the info_observer_point entity (official Casual/Competitive servers) and the func_respawnroomvisualizer (any server). Apparently, the overlay is only shown over static brushes and props. However, if you reload the map or load it after another one, the overlay will be showing up properly on all surfaces.

The reason for the different sides are because at the time, the RED side was having issues and the BLU side worked. When he asked for more pictures, I had tried to fix the door and change things and at the time the RED side worked, and the BLU side broke, so I figured I should send a picture of the one that was breaking. But thank you for explaining the bug :^)
 
Mar 23, 2013
1,013
347
It was in the first picture

No it isn't as we can see from your hammer screnshot. He is talking about the entity's "origin", which is the blue point floating in its center in the 3D view when it is selected. You can move this point in the 2D viewpoints.