What stays after round end?

Bluemario2

L1: Registered
Apr 25, 2017
26
14
I'm wondering, becuase I'm making a mvm map, where paths open during certain waves, and I want them to stay open for all waves after, but I have no clue on how to do that.

My only idea is to use func_wall, which does stay open after wave reset...but also after map reset too, so I'm looking for anyway to work around not having to use func_wall.

If theres no other way, thats fine, I'll just stick to func_wall.
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
496
847
You could try killing the entity instead of disabling it. Though I'm not entirely sure it will come back if people decide to start over.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
A complete wave will not reset the map entity state, anything enabled/disabled during the wave will stay. When the wave fails, it will reset most things, but the enabled/disabled states of entities (or at least, the upgrade station) doesn't reset. You can use OnMapSpawn from a logic_auto that will trigger when the wave fails to reset these things manually.