1CP A/D custom gamemode

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Hey! i have created a new game mode! 1cp attack defend
on the round start a red koth clock starts for 4 minutes
blue must cap the point and keep it for 4 minutes to win
and if they don't cap it in 4 minutes red wins!

i have provided a sample map in BSP and VMF form




i hope to see 1cp maps in the future :D
tell me what you think about this gamemode!
 

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Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
I think Toaster was making a false comparison on purpose, the same way Jsd made a false comparison between 1cp A/D and KOTH.
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
496
847
No it's just in A/D, once Blu caps the point it's theirs and it can't be taken back by Red. Except here, Blu has to keep the point for 4 minutes before they win while Red has to cap it back, and that's not how A/D works. That's more along the lines of koth where you have to own the point for 3 minutes and the teams continuously try to cap it back from each other.

If it was really 1 cp A/D, then as soon as Blu caps it, they win. (which is actually closer to cp_steel minus the extra control points)
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Since this is functionally identical to koth except for the starting ownership, how do you plan to make it into its own distinct gamemode? Will the maps be asymmetrical?
 

Jsd

L3: Member
May 1, 2017
101
15
Since this is functionally identical to koth except for the starting ownership, how do you plan to make it into its own distinct gamemode? Will the maps be asymmetrical?
I think its supposed to be asymmetrical but how do you make it balanced then?
 

Diva Dan

hello!
aa
Mar 20, 2016
1,025
1,953
Considering it's A/D the maps would be asymmetrical like gorge

Which means defending would probably have a much easier time than attacking. You should increase red's timer significantly, maybe to 8 minutes, and blu's to 3 minutes. Also, since holding the control point would mean dominating the general area, there would be a lot of spawn camping in order for blue to continuously own the point assuming red spawns close to it like other A/D maps.

I stay away from map gimmick ideas where you have to hover around the enemy base for extended periods of time because it can lead to unfun defense and spawncamping. It would be really tricky to balance and it's one of the gripes I had with players in asteroid stealing your core and camping your spawn or people making PD maps where you cap at the enemy spawn.

There are situations where it works, usually if it just lasts a few seconds like pass_cuisine or really long capture times on final control points, but generally something like what you're proposing has a large chance to not be fun for the defending or attacking team.
 

Jsd

L3: Member
May 1, 2017
101
15
Considering it's A/D the maps would be asymmetrical like gorge

Which means defending would probably have a much easier time than attacking. You should increase red's timer significantly, maybe to 8 minutes, and blu's to 3 minutes. Also, since holding the control point would mean dominating the general area, there would be a lot of spawn camping in order for blue to continuously own the point assuming red spawns close to it like other A/D maps.

I stay away from map gimmick ideas where you have to hover around the enemy base for extended periods of time because it can lead to unfun defense and spawncamping. It would be really tricky to balance and it's one of the gripes I had with players in asteroid stealing your core and camping your spawn or people making PD maps where you cap at the enemy spawn.

There are situations where it works, usually if it just lasts a few seconds like pass_cuisine or really long capture times on final control points, but generally something like what you're proposing has a large chance to not be fun for the defending or attacking team.
Thanks for explaing this way better then I could have ever done