- Jun 2, 2017
- 1
- 0
Heya. I feel kinda awkward having to ask this as this is a result of my own stupidity, but I recently found an old map of mine back from 2010 that i dont think i ever publicly released(I think like 3 servers ran it and no one else, and none of those servers were very popular). I wanted to go back and possibly update it for use in tf2, but I had decompile protection added into the map.
Normally, I wouldn't have trouble getting around it as i know most of the tricks(useful to know how to get around your own compile protection incase you ever lose a copy of your map, or want to see how someone did a certain trick with triggers), but this map was protected with iid nodraw texture hack. Is there any way to get around this so i dont have to redo all of the texture work by scratch(As well as figure out what was a wall and what was an area portal, not that its too difficult)? I've tried googling for an answer but i found nothing but a link to the tool itself that does it, with no info on the read-me as to how to sort it out.
Normally, I wouldn't have trouble getting around it as i know most of the tricks(useful to know how to get around your own compile protection incase you ever lose a copy of your map, or want to see how someone did a certain trick with triggers), but this map was protected with iid nodraw texture hack. Is there any way to get around this so i dont have to redo all of the texture work by scratch(As well as figure out what was a wall and what was an area portal, not that its too difficult)? I've tried googling for an answer but i found nothing but a link to the tool itself that does it, with no info on the read-me as to how to sort it out.