- Nov 13, 2015
- 3
- 0
To cut down on the number of brushsides in my map, I've been turning some of my more complex brushwork into models. However, when I compile the model from the .smd and .qc files, the texture on the model is usually much lower resolution or looks completely broken compared to the texture on the brushwork.
Example: http://puu.sh/w5bVn/8784a6e740.png
The only things I'm changing between the VMF of the brushwork and that of the model are LightmappedGeneric --> VertexLitGeneric and removing any ssbump that might be applied to the texture.
Does anyone have any thoughts on what could be the issue?
Example: http://puu.sh/w5bVn/8784a6e740.png
The only things I'm changing between the VMF of the brushwork and that of the model are LightmappedGeneric --> VertexLitGeneric and removing any ssbump that might be applied to the texture.
Does anyone have any thoughts on what could be the issue?