Can my map have more than 1 env_fog_controller entity?

Seitan

L3: Member
Oct 30, 2015
135
8
So let me understand how this works, I need to place a trigger_multiple where I want the fog to be?
 

Freyja

aa
Jul 31, 2009
2,994
5,813
The trigger multiple tells the client that runs through it to switch to a different fog controller. You need them at any point where the player can move between areas you want different fog. You can do thsi by covering the entire area, but this doesn't always work
 

Seitan

L3: Member
Oct 30, 2015
135
8
Are this settings ok?
d78229dc73.png

97a10a94ed.png
 
Mar 23, 2013
1,013
347
Is this how 2fort does it and have you checked its decompiled version? I don't believe 2fort does it like this but I might recall incorrectly.
I thought it was: Use OnStartTouch > !activator > SetFogController > [name of env_fog_controller entity]
 

Seitan

L3: Member
Oct 30, 2015
135
8
Is this how 2fort does it and have you checked its decompiled version? I don't believe 2fort does it like this but I might recall incorrectly.
I thought it was: Use OnStartTouch > !activator > SetFogController > [name of env_fog_controller entity]
Yes it is OnStartTouch > !activator > SetFogController > [name of env_fog_controller entity] but the text appears red because there's no "!activator" entity and no "SetFogController" input and I'm not sure if it will work