texture checkers and props arent showing up

LouisArmstrong

L1: Registered
Nov 18, 2008
10
0
hey guys, another question :)

my ground texture, when in game, has checkers over top of it, and also all of my props are not showing up at all, and am unsure why. any thoughts?

thanks guys :)
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
One of the ground textures has a missing normal map, causing it to be checkered. Try a similar texture. (Or if you're adventurous, extract the .vtf and fix the normal map).

Some props need to be prop_static, others prop_dynamic (if they have animations). Try messing with that.
 

LouisArmstrong

L1: Registered
Nov 18, 2008
10
0
ok, found the problem, but is there a fix?? -

at work today i created the map, with fences, rocks and trees, i upload the hammer file onto my server, go home and download the file, open it in hammer, run it, test it in tf2, and nothing shows up, so i guess its a path problem, does anyone know how to refresh all the pathsm instead of re-inserting all the props??

thanks again guys for all the help so far.
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
at work today i created the map, with fences, rocks and trees, i upload the hammer file onto my server, go home and download the file, open it in hammer, run it, test it in tf2, and nothing shows up, so i guess its a path problem, does anyone know how to refresh all the pathsm instead of re-inserting all the props??
It's not a missing model issue. Missing models display a big red ERROR where they should be. Models that are present but lack textures use the purple checkerboard as default, so that's not the issue either.

Earl's idea is the most likely (mistakes between prop_static, prop_dynamic and prop_physics). Or maybe you set extremely short fade distances (in the entity themselves or as a global parameter)?
 

LouisArmstrong

L1: Registered
Nov 18, 2008
10
0
One of the ground textures has a missing normal map, causing it to be checkered. Try a similar texture. (Or if you're adventurous, extract the .vtf and fix the normal map).

Some props need to be prop_static, others prop_dynamic (if they have animations). Try messing with that.

yep, your right, thanks guys :) figure a fence would be static, rather than dynamic tho. thanks guys :)