Very weird dark spots, cause of complex brushes?

Mess About

L7: Fancy Member
Jan 16, 2017
404
178
Hey guys,

My map still only has normal brush and light_environment
But after compile it looks like this:

Q2TsFLb.jpg


It has leaks, but can they be the only problem? Or also because of all the brushes?
Should I just ignore it and continuous, or what can I do to fix them?

(I'm thinking about dropping it and make something simpler)
Thanks
 

Necrσ

aa
Nov 16, 2015
198
488
No, dark spots are caused by leaks in your map, which by the sounds of it you already know your map has. If I were you I would put the time into fixing it since that must have taken a considerable amount of time to make!

If your unsure how to fix the leaks, a good place to start is to load the point file (map > load point file) and follow the red line as it shows you where the leak is
 

Mess About

L7: Fancy Member
Jan 16, 2017
404
178
No, dark spots are caused by leaks in your map, which by the sounds of it you already know your map has. If I were you I would put the time into fixing it since that must have taken a considerable amount of time to make!

If your unsure how to fix the leaks, a good place to start is to load the point file (map > load point file) and follow the red line as it shows you where the leak is

it's kinda funny, because when i loaded the point file, the red line looks like a racing map or something, it just go everywhere

but i think i know where it leaked, gonna fix, thanks
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
That's a hell of a map you got there. Almost looks like something one might create as a Minecraft build, just to make it as big and complex as possible.
 
Oct 6, 2008
1,949
446
I like the look of it :)