Bomb Hatches

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DrSquishy

we've all had better times to die
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Feb 10, 2017
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Can you make bomb hatches for MvM out of brushes, or do you have to make them into a model? And if so, do partly transparent textures work?
 

Dayal

L3: Member
Feb 8, 2017
123
293
Bomb hatch is basically a bunch of triggers, take a look at mvm_example if you want to know of which triggers it consists of.
Ofcourse, if you want the hatch to blow up in pieces after the bots have planted the bomb, you'll need to use the hatch models. To answer your question, yes it's possible to make it out of brushes, but if you want debris flying everywhere, your best bet is going to be the model.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
Bomb hatch is basically a bunch of triggers, take a look at mvm_example if you want to know of which triggers it consists of.
Ofcourse, if you want the hatch to blow up in pieces after the bots have planted the bomb, you'll need to use the hatch models. To answer your question, yes it's possible to make it out of brushes, but if you want debris flying everywhere, your best bet is going to be the model.
Is there any way to make a destroyed version of the hatch once the bomb blows up using just brushes?
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Yes. The bomb hatch is usually two models, one normal and one destroyed, and when it blows up, the normal one gets disabled and the blown up enabled - simple as that, you can definitely do this with brush entities.
 

DrSquishy

we've all had better times to die
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Feb 10, 2017
1,297
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Question 2: can you have multiple 'hatches', as in, the normal robots will deploy their bomb at one layer, but tanks will go down a separate path and deploy theirs higher up?
 

DrSquishy

we've all had better times to die
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Feb 10, 2017
1,297
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Yes you can, since the tank uses different logic to the bots, just make your path_track lead to one hatch for the tank and put the func_capturezone at the other hatch.
thanks