But how do I make it fire after the point is captured?env_laser is your answer! You can have it fire at single or multiple func_brush targets. This is how Crash did it in trainsawlaser.
I'll play around with that when im at my computerLooks like there is a "TurnOn" input. That might be useful.
it dosent let me have OnCapteam in the outputsOnCapTeam 1/2 (RED or BLU)-> Turn On, presumably.
i think i figured it out will say ifDoublepost time.
I checked the entities and both, the trigger_capture_area and the team_control_point have outputs for OnCapTeam1 and OnCapTeam2. So you must be doing something very wrong if you can't find these outputs. Did you make sure to click "add" to, well, add an output?
Considering you probably want it to fire regardless of which team captured the point, use OnEndCap.
but how do i make it fire?Doublepost time.
I checked the entities and both, the trigger_capture_area and the team_control_point have outputs for OnCapTeam1 and OnCapTeam2. So you must be doing something very wrong if you can't find these outputs. Did you make sure to click "add" to, well, add an output?
Considering you probably want it to fire regardless of which team captured the point, use OnEndCap.
but there is no opsion for TurnOn it just becomes red textMake sure your env_laser is named. Then, go to your team_control_point and go to the outputs tab. Click the "Add..." button.
My output named: OnCap Team1 (OnOwnerChangedTo Team1 also works)
Targets entities named: WhateverYouNamedYourEnvLaser
Via this input: TurnOn
After a delay in second of: However long after cap you want the laser to go off
Hit enter and then add another output for Team2, then another two to turn the lasers off (TurnOff) a few seconds after your delay.
it just becomes red text