- Mar 23, 2013
- 1,013
- 347
Hi there
I want to make a part of a texture to glow in the dark with $selfillum but I just can't get it work.
First I tried to compile the texture with an alpha channel but gimp either gives the immage no alpha channel at all or only the glowing part is on the texture, everything else is transparent, no informations of the original texture.
I followed a lot of tutorials closely so I thougt something is wrong with gimp. I thought that doesn't matter since I can just save a seperate texture which will be used with $selfillummask...
So what I have is:
"LightmappedGeneric"
{
"$basetexture" "/lights/Tlight02"
"$surfaceprop" "metal"
"$selfillum" 1
"$selfillummask" "/lights/Tlight02alpha"
}
the basetexture is the normal texture and the selfillummask texture is transparent, only showing the parts which are supposed to glow. But it still doesn't glow. What am I doing wrong?
I want to make a part of a texture to glow in the dark with $selfillum but I just can't get it work.
First I tried to compile the texture with an alpha channel but gimp either gives the immage no alpha channel at all or only the glowing part is on the texture, everything else is transparent, no informations of the original texture.
I followed a lot of tutorials closely so I thougt something is wrong with gimp. I thought that doesn't matter since I can just save a seperate texture which will be used with $selfillummask...
So what I have is:
"LightmappedGeneric"
{
"$basetexture" "/lights/Tlight02"
"$surfaceprop" "metal"
"$selfillum" 1
"$selfillummask" "/lights/Tlight02alpha"
}
the basetexture is the normal texture and the selfillummask texture is transparent, only showing the parts which are supposed to glow. But it still doesn't glow. What am I doing wrong?