it's concept, so i don't need to make map that realisticIt's only okay to have no light_environment if you have no sky (cp_junction, koth_occult, cp_hadal). Otherwise the sky not casting light will just be unnatural, why would you ever refuse to have sky lighting anyway?
i already make map's alternate version that non-fulbright and it looks not that incredibly better because my map almost black n white textured (as i said it's concept) so light not affect to my map that muchDon't have fullbright. It's ugly, and I mean real ugly, and the lighting is one of the things that make a map feel like a map at all, not just like a realistic one.
Look, just don't omit it. You have no reason to. Have it so it's there.
Constant Attenuation
The picture on the right shows a lightsource displaying the simplest of attenuations: Constant attenuation. The keyvalues Constant, Linear and Quadratic have here been set to "1", "0" and "0" respectively, creating a Constant-Linear-Quadratic ratio of 1:0:0, meaning that the attenuation is 100% Constant, 0% Linear, and 0% Quadratic.
The 100% constant attenuation will result in a light that has no attenuation at all. The intensity, represented by the brigtness setting of the light entity, will be totally unaffected by distance, continuing until it hits a surface, theoretically capable of illuminating an infinite area. This type of light can be seen from the sky (sunlight, moonlight and starlight), and other large and distant light sources. It can also be used for setting local ambient lighting (by letting it illuminate the shadows of the room) or mood lighting.
As a 100% constant lightsource is an extreme type of light, constant light is mostly used in combination with the other two types of attenuations, to "soften" or limit them.
I have never experienced this in my time as a server operator, and there are fullbright maps out there that are played on some servers. You aren't wrong by any means, but this claim is simply untrue unless I'm missing something.Alright, if you're not accepting not having damn fullbright because of aesthetical reasons (they are sufficient. come on), here is a technical problem: No competent server operator will ever accept your map to be played, because if you play one fullbright map, every client gets stuck in fullbright and all the maps after yours will be fullbright until server and all clients restart or all clients execute mat_fullbright 1, which is a cheat.
Again, the answer to the initial question is no. You can not complete a map without lighting, it's an extremely important part of both aesthetics and gameplay.
it is fullbright. I've not only decompiled the map in the past, but I've checked in console while playing the map as well.The screenshots make it fairly clear that it isn't fullbright, the walls in fact look differently dark. It looks very constantly lit, however.
because it CAN happen on a listen server, not an hlds server. on map change the flags on the command reset and no client can have mat_fullbright 1 active at all. I've played on and ran fullbright maps on my servers for years now. So to say it's "proved" is also just false.What I can say is, hmmmmmmmm, because the server being left on fullbright is something that's proved to happen and I witnessed that myself? Well, hmmmmmmmm.