[wip] cp_hostile

JTG

L2: Junior Member
Nov 19, 2007
61
1
Hey, everyone.

After much work, I've decided to change my map from a ctf map to a cp map, so I am starting a new thread to relay information.

There will be three CP points, one in each team's train yard and one in the courtyard (which is "shared" by both sides). None of them will be "locked" allowing players to capture them in any order.

Here are some screenshots of the new/revamped areas:

ctf_hostile_b1c1.jpg

This is just outside the garage on the red side.

ctf_hostile_b1c2.jpg

More of this garage. Lighting needs tweaking.

ctf_hostile_b1c3.jpg

More garage.

ctf_hostile_b1c4.jpg

View of the trainyard.
 

JTG

L2: Junior Member
Nov 19, 2007
61
1
Here are some more screenshots:

ctf_hostile_b1c5.jpg

More train yard. That's a spawn exit on the left.

ctf_hostile_b1c6.jpg

Train yard from the balcony.

ctf_hostile_b1c8.jpg

More train yard...

ctf_hostile_b1c9.jpg

This is a weird area. It needs some detail work. Base of walls looks weird to me.
 

JTG

L2: Junior Member
Nov 19, 2007
61
1
ctf_hostile_b1c7.jpg

This is the "courtyard" that connects the two train yards. I haven't started working on in quite yet beyond the layout. There will be a building in the center with the cp inside.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
The last screen is too dark, the weapon in your hand should never be black like that.
In the first two screens, there are patches on the wall which are way too bright.
You need some point_spotlights in there.
The chicken wire texture should be scaled no larger than 0.1, you have it at the default 0.25(I think)
The concrete ground texture looks like you've scaled it up too much.
Other than those, looks pretty nice :)
 

phatal

L6: Sharp Member
Jan 8, 2008
259
21
Looks really good even with above mentioned. Looks like you are still working on it so kinda early to get real specific.

1 question though... are those street lamps inside the building? They look a little out of place.
 

DrHaphazard

L5: Dapper Member
Jan 6, 2008
249
12
Looking pretty good JTG. I assume you'll be using displacements to spruce up your exterior stuff? Heh I didn't even know about displacements until a couple days ago, but it works wonders for doing terrain.