Togglable skybox

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
I woud like to make it so that the top of the skybox is removed/toggled so that it is possible to poceed to the next area.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
So you're saying you want the skybox to act as a barrier between two parts of the map, and you want it to disable so that players can move between these two parts of the map?

I'm not entirely sure of this, but I would think that the skybox texture would still work as a func_brush, which can be enabled and disabled with an input.
 

henke37

aa
Sep 23, 2011
2,075
515
The sky material is special. I didn't actually check, but I would be very surprised if it worked on any entities.
 

Diva Dan

hello!
aa
Mar 20, 2016
1,025
1,953
Yeah, chances are it won't work. Why do you need the skybox brush to be removed once the stage is done? Is it's preserve and illusion that the next area doesn't exist yet? Because otherwise it's probably better to just use player clip or block bullet to serve as an invisible barrier
 

henke37

aa
Sep 23, 2011
2,075
515
Also note that it's generally not advisable to let players come close to the skybox brushes to begin with. There is a reason why there is always an out of bounds area before the skybox.
 

KaydemonLP

L5: Dapper Member
Nov 17, 2015
204
63
Yeah, chances are it won't work. Why do you need the skybox brush to be removed once the stage is done? Is it's preserve and illusion that the next area doesn't exist yet? Because otherwise it's probably better to just use player clip or block bullet to serve as an invisible barrier
That is the idea.
Also i tried doing wall_togelable but the texture bugged out.